Psychic Elemental and Magic Elemental and Morale: Difference between pages

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{{Conflux creatures}}{{Creature
{{Table|Rating|Chance|%}}
| AI_Value  = 1669
{{Table row|+3|1/8|12.5%}}
| Growth    = 2
{{Table row|+2|1/12|8.3%}}
| Name      = Psychic Elemental
{{Table row|+1|1/24|4.2%}}
| Attack    = 15
{{Table row|0|0|0%}}
| Defense    = 13
{{Table row|-1|1/12|8.3%}}
| Damage    = 10–20
{{Table row|-2|1/6|16.7%}}
| Health    = 75
{{Table row|-3|1/4|25.0%}}
| Speed      = 7
|}
| Cost      = 750
| Special    = [[Elemental]] + No enemy [[retaliation]] + Attacks all adjacent hexes
| U_AI_Value = 2012
| U_name    = Magic Elemental
| U_health  = '''80'''
| U_damage  = 15-'''25'''
| U_speed    = '''9'''
| U_cost    = 800
| U_special  = [[Elemental]] + No enemy [[retaliation]] + Attacks all adjacent hexes + [[Immunity|Immune]] to all magic
| No_shots  =
| No_ushots  =
}}  


{{Cram|Altar of Thought|Psychic Elemental|Magic Elemental|no_dwelling=}}
'''Morale''' represents [[troop stack]]'s willingness to fight. High morale can allow creatures to receive an extra attack during [[combat]] round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".
'''Psychic and Magic Elementals''' are level 6 [[creature]]s of [[Conflux town]]. They are recruited from the [[Altar of Thought]].


Psychic [[Elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic elementals are a product of the sixth element: magic. Magic elementals are immune to all forms of magic.
The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.


Psychic Elemental does half damage to units immune to [[Mind spells]].
Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.


Magic Elemental does half damage to units immune to magic.
== Morale affecting features ==
Namely:
'''Adventure Map locations:'''
* [[Buoy]] increases morale +1 until next battle
* [[Crypt]] decreases morale -1 until next battle, if the Crypt has already been plundered
* [[Cursed Ground]] negates all positive morale.
* [[Derelict Ship]] decreases morale -1 until next battle, if the ship has already been plundered
* [[Evil Fog]] increases morale of evil [[alignment|aligned]] creatures by +1 and decreases morale of good aligned creatures by -1
* [[Fountain of Youth]] increases morale +1 until next battle (and gives +400 movement points)
* [[Holy Ground]] increases morale of good [[alignment|aligned]] creatures by +1 and decreases morale of evil aligned creatures by -1
* [[Idol of Fortune]] increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
* [[Temple]] increases morale +1 until next battle, or +2 if visited on day seven
* [[Oasis]] increases morale +1 until next battle (and +800 movement points)
* [[Rally Flag]] increases morale +1 and luck +1 (and gives +400 movement points) until next battle
* [[Shipwreck]] decreases morale -1 until next battle, if visited after the guards have been defeated
* [[Warrior's Tomb]] decreases morale -3 until next battle
* [[Watering Hole]] increases morale +1 until next battle (and gives +400 movement points)
* ''[[Event]]s'' may increase or decrease morale from -3 to +3.
----
* [[Temple of Loyalty]] removes all morale penalties for having creatures of varied alignment in the army until the next turn.{{-}}{{withhota}}


* {{Cn|Magic Elemental}}
'''Artifacts:'''
* {{Cn|Black Dragon}}
* {{An| Badge of Courage}} increases morale +1
* {{An| Crest of Valor}} increases morale +1
* {{An| Glyph of Gallantry}} increases morale +1
* {{An| Pendant of Courage}} increases morale +3 (gives also +3 to [[luck]])
* {{An| Still Eye of the Dragon}} increases morale +1 (gives also +1 to [[luck]])
* {{An| Spirit of Oppression}} negates all positive morale
----
* {{an| Ring of Suppression}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Hideous Mask}} decreases enemy's morale -1{{-}}{{withhota}}
* {{an| Pendant of Downfall}} decreases enemy's morale -2{{-}}{{withhota}}


===== Heroes with a specialty =====
'''Buildings:'''
*{{H|Pasis|Planeswalker}} and
* [[Tavern]] increases defenders morale by +1 when defending against siege.
*{{H|Monere|Planeswalker}} have psychic elementals as a [[Specialty#Creature_specialties|specialty]]. All Psychic/Magic Elementals in their armies gain +3 Attack and +3 Defense.
* [[Castle]]'s [[Brotherhood of the Sword]] increases defenders morale by +2 (in addition to Tavern) when defending against siege.
* [[Castle]]'s [[grail]] building [[Colossus]] increases owners all heroes' morale by +2.


== {{hota}} ==
'''Creatures:'''
The cost was increased to 950 {{g}} for a Psychic Elemental and 1200 {{g}} for a Magic Elemental.
* {{Cn|Angel|noname=|}}{{Cn|Archangel|name=Angel and Archangel}} increase morale of the army they are fighting for by +1
* {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=Bone and Ghost Dragons}} decrease morale of the enemy army they are fighting against  by -1.
* {{Cn|Minotaur|noname=}}{{Cn|Minotaur King|name=Minotaur and Minotaur King}} always have morale value at least +1. *


{{creature 'see also'}}
''<code>*</code> [[Spirit of Oppression]] or [[Cursed Ground]] will decrease morale value to 0.''


[[Category: Creatures]]
'''Spells:'''
[[Category: Elementals]]
* {{Sn1|spell=Mirth}} increases morale by +1 or +2.
* {{Sn1|spell=Sorrow}} decreases morale by -1 or -2.
 
'''Miscellaneous:'''
* If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
* If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
* If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
* [[Leadership]] secondary skill increases morale by +1, +2 or +3.
* Morale of living creatures fighting on hero's army with undead is decreased by -1.
 
{{morale navigational box}}
 
[[Category: Combat]]
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Revision as of 13:10, 29 February 2020

Rating Chance %
+3 1/8 12.5%
+2 1/12 8.3%
+1 1/24 4.2%
0 0 0%
-1 1/12 8.3%
-2 1/6 16.7%
-3 1/4 25.0%

Morale represents troop stack's willingness to fight. High morale can allow creatures to receive an extra attack during combat round, while low morale can cause them to freeze and lose the turn. Good morale is received after the troop stack has acted, which means that the creatures will have a chance to act again immediately. Bad morale happens at the very beginning of creature stack's turn, and causes them to "freeze in panic".

The morale value of a creature stack can vary from -3 to +3. The game manual erroneously states the probability of receiving good or bad morale is equal at 1/24 (4.17 %) times morale value. As shown in the table on the right, it is more probable to receive bad morale than good morale. The troop stack's morale value is mainly determined by army's morale rating, which acts as a bonus to the individual morale of its troops. Thus the creature stack's morale can differ from hero's army's morale. Army's morale can be affected in various ways, which are listed below.

Golems, undead and elementals are unaffected by morale, meaning that their morale rating is always zero.

Morale affecting features

Adventure Map locations:

  • Buoy increases morale +1 until next battle
  • Crypt decreases morale -1 until next battle, if the Crypt has already been plundered
  • Cursed Ground negates all positive morale.
  • Derelict Ship decreases morale -1 until next battle, if the ship has already been plundered
  • Evil Fog increases morale of evil aligned creatures by +1 and decreases morale of good aligned creatures by -1
  • Fountain of Youth increases morale +1 until next battle (and gives +400 movement points)
  • Holy Ground increases morale of good aligned creatures by +1 and decreases morale of evil aligned creatures by -1
  • Idol of Fortune increases morale +1 until next battle on even days (+1 to luck on odd days, and on day seven gives both luck and morale +1)
  • Temple increases morale +1 until next battle, or +2 if visited on day seven
  • Oasis increases morale +1 until next battle (and +800 movement points)
  • Rally Flag increases morale +1 and luck +1 (and gives +400 movement points) until next battle
  • Shipwreck decreases morale -1 until next battle, if visited after the guards have been defeated
  • Warrior's Tomb decreases morale -3 until next battle
  • Watering Hole increases morale +1 until next battle (and gives +400 movement points)
  • Events may increase or decrease morale from -3 to +3.

  • Temple of Loyalty removes all morale penalties for having creatures of varied alignment in the army until the next turn. Horn of the Abyss

Artifacts:


Buildings:

Creatures:

* Spirit of Oppression or Cursed Ground will decrease morale value to 0.

Spells:

Miscellaneous:

  • If all creatures fighting in hero's army are from the same town type, their morale is increased by +1.
  • If creatures fighting in hero's army are from three different town types, their morale is decreased by -1.
  • If creatures fighting in hero's army are from four different town types, their morale is decreased by -2.
  • Leadership secondary skill increases morale by +1, +2 or +3.
  • Morale of living creatures fighting on hero's army with undead is decreased by -1.