Psychic Elemental and Magic Elemental: Difference between revisions

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'''Psychic and magic elementals''' are level 6 [[creature]]s of [[conflux town]]. They are recruited from the [[altar of thought]].
'''Psychic and magic elementals''' are level 6 [[creature]]s of [[conflux town]]. They are recruited from the [[altar of thought]].
Psychic [[elemental]]s are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[mind spell]]s. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic elementals are a product of the sixth element: magic. Magic elementals are also immune to all forms of magic.


{{Town creatures
{{Town creatures

Revision as of 12:21, 9 December 2013

Statistics
Psychic elemental
Psychicelemental
 Cost per troop 

750

Attack 15
Defense 13
Damage 10–20
Health 75
Speed 7
Movement Ground
Size 1
Shots -
Growth 2
AI Value
 Special abilities:
Counts as elemental + No enemy retaliation + Attacks all adjacent hexes
Magic elemental
File:Creature Magic elemental.gif
 Cost per troop 

800

Attack 15
Defense 13
Damage 15–25
Health 80
Speed 9
Movement Ground
Size 1
Shots -
Growth 2
AI Value
 Special abilities:
Counts as elemental + No enemy retaliation + Attacks all adjacent hexes + Immune to all magic

Psychic and magic elementals are level 6 creatures of conflux town. They are recruited from the altar of thought.

Psychic elementals are the physical evidence of what many consider the fifth element: thought. These creatures are immune to mind spells. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a retaliatory strike. Magic elementals are a product of the sixth element: magic. Magic elementals are also immune to all forms of magic.

Template:Town creatures