Difference between revisions of "Rampart"

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(Strategies)
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{{Towns}}
 
{{Towns}}
  
The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Erathia]].  With  two  slow  creature types,  [[Dwarf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
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The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Erathia]].  With  two  slow  creature types,  [[Dwarf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.  Rampart represent [[AvLee]].
  
  

Revision as of 12:47, 25 June 2015

Rampart town on Adventure Map
Rampart town with Fort, as seen on the Adventure Map. Yellow color on the flags are replaced with the color of corresponding player.

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux

The rampart town is a good alignment town type with ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represent AvLee.


Structures

Rampart town seen from inside

Common Buildings:

Rampart Specific Buildings

Creature Dwellings

Heroes

Rampart
Rangers
Clancy Clancy
Ivor Ivor
Jenova Jenova
Kyrre Kyrre
Mephala Mephala
Ryland Ryland
Thorgrim Thorgrim
Ufretin Ufretin
Gelu Gelu
Druids
Aeris Aeris
Alagar Alagar
Coronius Coronius
Elleshar Elleshar
Gem Gem
Malcom Malcom
Melodia Melodia
Uland Uland
Other towns
Castle#Heroes Rampart#Heroes Tower#Heroes
Inferno#Heroes Necropolis#Heroes Dungeon#Heroes
Stronghold#Heroes Fortress#Heroes Conflux#Heroes
Name Class Specialty Skill 1 Skill 2
Jenova Jenova  Ranger  Specialty Gold small.gif  Gold Advanced Archery  Advanced Archery   
Kyrre Kyrre  Ranger  Specialty Logistics small.gif  Logistics Basic Archery  Basic Archery  Basic Logistics  Basic Logistics 
Gelu Gelu  Ranger  Specialty Sharpshooters small.gif  Sharpshooters Basic Archery  Basic Archery  Basic Leadership  Basic Leadership 
Ivor Ivor  Ranger  Specialty Elves small.gif  Elves Basic Archery  Basic Archery  Basic Offense  Basic Offense 
Ufretin Ufretin  Ranger  Specialty Dwarves small.gif  Dwarves Basic Resistance  Basic Resistance  Basic Luck  Basic Luck 
Clancy Clancy  Ranger  Specialty Unicorns small.gif  Unicorns Basic Resistance  Basic Resistance  Basic Pathfinding  Basic Pathfinding 
Thorgrim Thorgrim  Ranger  Specialty Resistance small.gif  Resistance Advanced Resistance  Advanced Resistance   
Ryland Ryland  Ranger  Specialty Dendroids small.gif  Dendroids Basic Leadership  Basic Leadership  Basic Diplomacy  Basic Diplomacy 
Mephala Mephala  Ranger  Specialty Armorer small.gif  Armorer Basic Leadership  Basic Leadership  Basic Armorer  Basic Armorer 
Aeris Aeris  Druid  Specialty Pegasi small.gif  Pegasi Basic Wisdom  Basic Wisdom  Basic Scouting  Basic Scouting 
Alagar Alagar  Druid  Specialty Ice Bolt small.gif  Ice Bolt Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery 
Coronius Coronius  Druid  Specialty Slayer small.gif  Slayer Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar 
Elleshar Elleshar  Druid  Specialty Intelligence small.gif  Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence 
Malcom Malcom  Druid  Specialty Eagle Eye small.gif  Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye 
Melodia Melodia  Druid  Specialty Fortune small.gif  Fortune Basic Wisdom  Basic Wisdom  Basic Luck  Basic Luck 
Gem Gem  Druid  Specialty First Aid small.gif  First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid 
Uland Uland  Druid  Specialty Cure small.gif  Cure Advanced Wisdom  Advanced Wisdom  Basic Ballistics  Basic Ballistics 

Creatures

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Other towns
Castle creatures Rampart creatures Tower creatures
Inferno creatures Necropolis creatures Dungeon creatures
Stronghold creatures Fortress creatures Conflux#Creatures
Name  Town Lvl Att Def Dmin Dmax HP Spd Cost  Special
Centaur Centaur Rampart 1 5 3 2 3 8 6 70 Gold  
Centaur Captain Centaur Captain Rampart 1 6 3 2 3 10 8 90 Gold  
Dwarf Dwarf Rampart 2 6 7 2 4 20 3 120 Gold  Resistance +20%
Battle Dwarf Battle Dwarf Rampart 2 7 7 2 4 20 5 150 Gold  Resistance +40%
Wood Elf Wood Elf Rampart 3 9 5 3 5 15 6 200 Gold  
Grand Elf Grand Elf Rampart 3 9 5 3 5 15 7 225 Gold  Double attack
Pegasus Pegasus Rampart 4 9 8 5 9 30 8 250 Gold  Magic damper
Silver Pegasus Silver Pegasus Rampart 4 9 10 5 9 30 12 275 Gold  Magic damper
Dendroid Guard Dendroid Guard Rampart 5 9 12 10 14 55 3 350 Gold  Binding
Dendroid Soldier Dendroid Soldier Rampart 5 9 12 10 14 65 4 425 Gold  Binding
Unicorn Unicorn Rampart 6 15 14 18 22 90 7 850 Gold  Blind, Aura of Resistance +20%
War Unicorn War Unicorn Rampart 6 15 14 18 22 110 9 950 Gold  Blind, Aura of Resistance +20%
Green Dragon Green Dragon Rampart 7 18 18 40 50 180 10 2400 Gold +1 Crystal  Breath attack, Resist lvl 1–3 spells
Gold Dragon Gold Dragon Rampart 7 27 27 40 50 250 16 4000 Gold +2 Crystal  Breath attack, Resist lvl 1–4 spells

List of all creatures

Additional Information

Pros

  • Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
  • Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
  • Several high-speed units that can form a very potent force in the late game.
  • Rampart produces the most Hit Points per week of all towns.
  • Large magic resistance for most of its units.

Cons

Strategies

  • Silver Pegasi are fragile and should be used with a little caution.
  • The Gold Dragons are nice level 7 monsters, but won't be affected by most of your group spells like haste or shield (15% to 30% to 30%, all units damage reduction in melee combat), although they are nice creatures for Dragogeddon.
  • Dendroids and Battle Dwarves are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple Haste (three to five hexes additional movement per turn) spell.
  • The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
  • The Unicorn is decent, but won't be too much of use in a siege.
  • The Centaur Captain, however, is the best level 1 creature. (But it was hard to decide that Centaur Captain / Halberdier)
  • It is beneficial to build and upgrade your Homestead prior to all the other dwellings.
  • With a Mage Guild lvl 5, it is always useful to pick up wisdom on your heroes.
  • At sieges (especially when defending), use your Dendroids to bind enemies in the moats.

Town Costs

["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gem 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold 4 Crystal