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{{Towns}} | {{Towns}} | ||
The ''' | The '''Rampart town''' is a good [[alignment]] [[town type]] with [[Ranger]] and [[Druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Enroth]]. With two slow creature types, [[Dwarf|Dwarves]] and [[Dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represents [[AvLee]]. | ||
Rampart's [[native terrain]] is [[grass]]. | |||
== Structures == | == Structures == | ||
{{Common buildings|Rampart|First aid tent|+1 {{C}}}} | |||
{{StandardBuildings|5|[[Crystal]]}} | {{StandardBuildings|First Aid Tent|5|[[Crystal]]}} | ||
'''Rampart Specific Buildings''' | '''Rampart Specific Buildings''' | ||
*[[Dendroid Saplings]] | *[[Dendroid Saplings]] ([[Dendroid]] [[horde building]], +2/week) | ||
*[[Dwarven Treasury]] | *[[Dwarven Treasury]] (increases the amount of gold you have at the beginning of each week by 10%) | ||
*[[Fountain of Fortune]] +2 [[luck]] to | *[[Fountain of Fortune]] (+2 [[luck]] to garrisoned heroes) | ||
*[[Miners' Guild]] | *[[Miners' Guild]] ([[Dwarf]] [[horde building]], +4/week) | ||
*[[Mystic Pond]] | *[[Mystic Pond]] (produces 1–4 of a random resource except gold on the first day of every week) | ||
*[[Spirit Guardian]] | *[[Spirit Guardian]] ([[Grail]] building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth) | ||
''' | '''[[Rampart creature dwellings]]:''' | ||
* | * Centaur Stables | ||
* | * Dwarf Cottage | ||
* | * Homestead | ||
* | * Enchanted Spring | ||
* | * Dendroid Arches | ||
* | * Unicorn Glade | ||
* | * Dragon Cliffs | ||
[[Image:Rampart-in.png|thumb|500px|Rampart town seen from inside]] | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
{ | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | |||
| | ! <span title="All buildings built and fully upgraded.">All</span> | ||
== | |||
== | |||
= | |||
|- | |- | ||
|{{Gold}}||35000||31000||109000 | |{{Gold}}||35000||31000||109000 | ||
Line 87: | Line 50: | ||
|{{Sulfur}}||4||6||30 | |{{Sulfur}}||4||6||30 | ||
|- | |- | ||
!colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} 4 {{Crystal}} | !colspan=2| Troop cost/week: !!colspan=2| 26620 {{Gold}} + 4 {{Crystal}} | ||
|} | |||
<br> | |||
== Heroes == | |||
{{Hero table}} | |||
{{Rampart hero table}} | |||
|} | |||
== Creatures == | |||
{{Creature table}} | |||
{{Rampart creature table}} | |||
|} | |} | ||
== Strategy == | |||
* [[Silver Pegasus|Silver Pegasi]] are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution. | |||
* [[Gold Dragon]]s' [[spell immunity]] is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called [[Dragogeddon]]. | |||
* [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are tough and useful in shielding Elves (or other shooters). | |||
* The [[Grand Elf]] is a nice shooter, but often [[blind]]ed (or [[direct damage spells|damaged]] through spells) by the AI. Thus, protecting this [[ranged attack]]er with [[Double attack]] by anti magic spells like [[Anti-Magic]] (4th or 5th level spells only, up to spell immunity) or [[Magic Mirror]] (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful. | |||
* The [[Centaur]]s and [[Centaur Captain]]s are among the best level 1 creatures. | |||
* It is beneficial to build and upgrade [[Homestead]] prior to all the other dwellings. | |||
* At sieges when the wall is breaced, it is possible to use [[Dendroid]]s to bind enemies in the moats. | |||
=== Pros === | |||
* Several [[Dwarven Treasury|Dwarven Treasuries]] can become extremely powerful in longer games as every treasury's 10% bonus is cumulative. | |||
* [[Grand Elf|Grand Eleves]] are fast [[ranged attack|ranged units]] that can be acquired early in the game. | |||
* Several units with high speed rating can form a very potent force in the late game. | |||
* Rampart produces the most hit points per week of all towns. | |||
* Many creatures with magic resistance or spell immunity capabilities. | |||
=== Cons === | |||
*Only 1 shooter (The [[Wood Elf]]/[[Grand Elf]]) | |||
*Four 2-hex units make for very easy targets for multi-hex attacks/spells | |||
*[[Dendroid Guard]]s/[[Dendroid Soldier]]s slow armies down. | |||
[[Category: | [[Category: Rampart]] |
Revision as of 06:29, 10 February 2017
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
The Rampart town is a good alignment town type with Ranger and Druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Enroth. With two slow creature types, Dwarves and Dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks. Rampart represents AvLee.
Rampart's native terrain is grass.
Structures
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||||||||||||
Village Hall | Village Hall (existing) |
Fort | Fort
|
Tavern | Tavern
|
Mage Guild level 1 | Mage Guild level 1
|
|||||||||||||||||||||||||||||
File:Town Hall large.gif | Town Hall
|
Citadel | Citadel
|
Marketplace | Marketplace
|
Mage Guild level 2 | Mage Guild level 2
|
|||||||||||||||||||||||||||||
City Hall | City Hall
|
Castle | Castle
|
Resource Silo | Resource Silo ()
|
Mage Guild level 3 | Mage Guild level 3
|
|||||||||||||||||||||||||||||
Capitol | Capitol
|
Blacksmith |
|
Mage Guild level 4 | Mage Guild level 4
|
|||||||||||||||||||||||||||||||
Mage Guild level 5 | Mage Guild level 5
|
|||||||||||||||||||||||||||||||||||
Total Common Buildings: |
|
Total Mage Guild: |
|
Rampart Specific Buildings
- Dendroid Saplings (Dendroid horde building, +2/week)
- Dwarven Treasury (increases the amount of gold you have at the beginning of each week by 10%)
- Fountain of Fortune (+2 luck to garrisoned heroes)
- Miners' Guild (Dwarf horde building, +4/week)
- Mystic Pond (produces 1–4 of a random resource except gold on the first day of every week)
- Spirit Guardian (Grail building for the Rampart, +2 luck of all own heroes on the map, 5000 gold each day, 50% additional creature growth)
- Centaur Stables
- Dwarf Cottage
- Homestead
- Enchanted Spring
- Dendroid Arches
- Unicorn Glade
- Dragon Cliffs
Resource | Basic | Upgrades | All |
---|---|---|---|
35000 | 31000 | 109000 | |
50 | 25 | 127 | |
60 | 35 | 142 | |
34 | 31 | 95 | |
14 | 11 | 45 | |
4 | 6 | 30 | |
4 | 6 | 30 | |
Troop cost/week: | 26620 + 4 |
Heroes
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Centaur | 1 | 5 | 3 | 2 | 3 | 8 | 6 | 14 | 100 | 70 | |||
Centaur Captain | 1+ | 6 | 3 | 2 | 3 | 10 | 8 | 14 | 138 | 90 | |||
Dwarf | 2 | 6 | 7 | 2 | 4 | 20 | 3 | 8 | 138 | 120 | Resistance +20% | ||
Battle Dwarf | 2+ | 7 | 7 | 2 | 4 | 20 | 5 | 8 | 209 | 150 | Resistance +40% | ||
Wood Elf | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 234 | 200 | Ranged (24 shots) | ||
Grand Elf | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 331 | 225 | Ranged (24 shots), Double attack | ||
Pegasus | 4 | 9 | 8 | 5 | 9 | 30 | 8 | 5 | 518 | 250 | Flying, Magic damper | ||
Silver Pegasus | 4+ | 9 | 10 | 5 | 9 | 30 | 12 | 5 | 532 | 275 | Flying, Magic damper | ||
Dendroid Guard | 5 | 9 | 12 | 10 | 14 | 55 | 3 | 3 | 517 | 350 | Binding | ||
Dendroid Soldier | 5+ | 9 | 12 | 10 | 14 | 65 | 4 | 3 | 803 | 425 | Binding | ||
Unicorn | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 1806 | 850 | Blind, Aura of Resistance +20% | ||
War Unicorn | 6+ | 15 | 14 | 18 | 22 | 110 | 9 | 2 | 2030 | 950 | Blind, Aura of Resistance +20% | ||
Green Dragon | 7 | 18 | 18 | 40 | 50 | 180 | 10 | 1 | 4872 | 2400 | , 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Gold Dragon | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 8613 | 4000 | , 2 | Dragon, Flying, Breath attack, 1-4 lvl spells immunity |
Strategy
- Silver Pegasi are among the fastest creatures in the game, which often offers chance to act first in the combat. However, they are quite fragile and should be used with caution.
- Gold Dragons' spell immunity is a double edged sword, their skills cannot be enhanced but nor can they be diminished. Useful in tactical manuver called Dragogeddon.
- Dwarves and Dendroids are tough and useful in shielding Elves (or other shooters).
- The Grand Elf is a nice shooter, but often blinded (or damaged through spells) by the AI. Thus, protecting this ranged attacker with Double attack by anti magic spells like Anti-Magic (4th or 5th level spells only, up to spell immunity) or Magic Mirror (20% to 40% chance of reflecting spells back to the enemy and then target a random stack) can be useful.
- The Centaurs and Centaur Captains are among the best level 1 creatures.
- It is beneficial to build and upgrade Homestead prior to all the other dwellings.
- At sieges when the wall is breaced, it is possible to use Dendroids to bind enemies in the moats.
Pros
- Several Dwarven Treasuries can become extremely powerful in longer games as every treasury's 10% bonus is cumulative.
- Grand Eleves are fast ranged units that can be acquired early in the game.
- Several units with high speed rating can form a very potent force in the late game.
- Rampart produces the most hit points per week of all towns.
- Many creatures with magic resistance or spell immunity capabilities.
Cons
- Only 1 shooter (The Wood Elf/Grand Elf)
- Four 2-hex units make for very easy targets for multi-hex attacks/spells
- Dendroid Guards/Dendroid Soldiers slow armies down.