Rampart: Difference between revisions

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*Several high-speed units that can form a very potent force in the late game.
*Several high-speed units that can form a very potent force in the late game.
*Rampart produces the most Hit Points per week of all towns.
*Rampart produces the most Hit Points per week of all towns.
*[[Dendroid Guard]]s/Soldiers slow armies down.


===Weaknesses===
===Weaknesses===
*Only 1 shooter (The [[Wood Elf]])
*Only 1 shooter (The [[Wood Elf]])
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
*Four 2-hex units make for very easy targets for multi-hex attacks/spells
*[[Dendroid Guard]]s/Soldiers slow armies down.


==Strategies==
==Strategies==

Revision as of 02:33, 25 May 2009

Rampart is a Good alignment town focused on defense and defensive spells.

Overview

Ramparts are the homeland of Druids and Rangers. They are inhabited by creatures who defend their home - the forests and fields of Erathia. The army of Rampart is best in defense, since Dwarves and Dendroids are quite slow. However, most of the Rampart warriors have abilities that may disrupt the plans of the enemy (especially a mage).


Structures

Template:StandardBuildings

Rampart Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gems 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold 2 Crystal


Units

Template:Creaturelist


Strengths & Weaknesses

Strengths

  • Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
  • Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
  • Several high-speed units that can form a very potent force in the late game.
  • Rampart produces the most Hit Points per week of all towns.

Weaknesses

  • Only 1 shooter (The Wood Elf)
  • Four 2-hex units make for very easy targets for multi-hex attacks/spells
  • Dendroid Guards/Soldiers slow armies down.

Strategies

Silver pegasi are meatshields and should be used with a little caution. The gold dragons are nice lvl 7 monsters. dendroids and battle dwarves are most of the time useless, but it really turns the tide if a land battle is going bad. The grand elf nice shooter, but often blinded by al. The centaur captains and unicorns are decent, but wont be too much of use in a siege

Related

Luck, Resistance