Rampart: Difference between revisions

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[[Image:Rampart-out.png|frame|right|200px|The town seen from outside]]
[[Image:Rampart-out.png|frame|right|200px|The town seen from outside]]
The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Erathia]].  With  two  slow  creature types,  [[Darf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.
The '''rampart town''' is a good [[alignment]] [[town type]] with [[ranger]] and [[druid]] [[hero class]]es. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of [[Erathia]].  With  two  slow  creature types,  [[Dwarf|dwarves]]  and  [[dendroid]]s, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.


== Structures ==
== Structures ==

Revision as of 06:27, 2 September 2013

File:Rampart-out.png
The town seen from outside

The rampart town is a good alignment town type with ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.

Structures

Template:StandardBuildings

Rampart Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gems 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold 4 Crystal


Units

Rampart seen from inside

Template:Creaturelist

Heroes

Magic Heroes (Druids)

The following Druids are the magic heroes of the Rampart town:

Might Heroes (Rangers)

The following Rangers are the might heroes of the Rampart town:

Strengths & Weaknesses

Strengths

  • Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
  • Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
  • Several high-speed units that can form a very potent force in the late game.
  • Rampart produces the most Hit Points per week of all towns.

Weaknesses

Strategies

  • Silver Pegasi are fragile and should be used with a little caution.
  • The Gold Dragons are nice level 7 monsters, but won't be affected by most of your group spells like haste or shield.
  • Dendroids and Battle Dwarves are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple Haste spell.
  • The Grand Elf is a nice shooter, but often blinded(or damaged through spells) by AI. Thus, Anti-Magic or Magic Mirror can be useful.
  • The Unicorn is decent, but won't be too much of use in a siege.
  • The Centaur Captain, however, is the best level 1 creature.
  • It is beneficial to build and upgrade your Homestead prior to all the other dwellings.
  • With a Mage Guild lvl 5, it is always useful to pick up wisdom on your heroes.
  • At sieges (especially when defending), use your Dendroids to bind enemies in the moats.

Additional Information

Alignment: Good

Native Terrain: Grass

Related

Luck, Resistance

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss