Difference between revisions of "Rampart"

From The Heroes of Might and Magic III wiki
Jump to: navigation, search
Line 138: Line 138:
[[Category: Rampart|*]]

Revision as of 14:54, 10 December 2013

The town seen from outside

The rampart town is a good alignment town type with ranger and druid hero classes. Ramparts are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow creature types, dwarves and dendroids, rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents—especially those dependent on magical attacks.


Common Buildings:

Rampart Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites: "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 35000 31000 109000
Wood 50 25 127
Ore 60 35 142
Crystal 34 31 95
Gems 14 11 45
Mercury 4 6 30
Sulfur 4 6 30
Troop cost/week: 26620 Gold 4 Crystal


Rampart seen from inside
This article has been marked for deletion.
Reason: unused


Magic Heroes (Druids)

The following Druids are the magic heroes of the Rampart town:

Might Heroes (Rangers)

The following Rangers are the might heroes of the Rampart town:

Strengths & Weaknesses


  • Dwarven Treasury - At the start of every week, you get a 10% bonus to your gold.
  • Grand Elf - Speed 7 shooter with very high damage that is available early in the game.
  • Several high-speed units that can form a very potent force in the late game.
  • Rampart produces the most Hit Points per week of all towns.



  • Silver Pegasi are fragile and should be used with a little caution.
  • The Gold Dragons are nice level 7 monsters, but won't be affected by most of your group spells like haste or shield.
  • Dendroids and Battle Dwarves are very good meatshields, often becoming useful in long fights. Use them to block pathways or to defend your elves. These troops benefit a lot from a simple Haste spell.
  • The Grand Elf is a nice shooter, but often blinded(or damaged through spells) by AI. Thus, Anti-Magic or Magic Mirror can be useful.
  • The Unicorn is decent, but won't be too much of use in a siege.
  • The Centaur Captain, however, is the best level 1 creature.
  • It is beneficial to build and upgrade your Homestead prior to all the other dwellings.
  • With a Mage Guild lvl 5, it is always useful to pick up wisdom on your heroes.
  • At sieges (especially when defending), use your Dendroids to bind enemies in the moats.

Additional Information

Alignment: Good

Native Terrain: Grass


Luck, Resistance

This article has been marked for deletion.
Reason: unused

Rampart on the adventure map.
Rampart with a fort, as seen on the adventure map.

Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss