Secondary skill and Hydra and Chaos Hydra: Difference between pages

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{{Secondary skills}}
{{Fortress creatures}}{{Creature
| AI_Value  = 4120
| Name      = Hydra
| Attack    = 16
| Defense  = 18
| Speed    = 5
| Growth    = 1
| Size      = 2
| Damage    = 25–45
| Health    = 175
| No_shots  =
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
| U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}  


'''Secondary skills''' are beneficial qualities of [[hero]]es. There are 28 different secondary skills and each one has three levels: basic, advanced and expert. Each level increases the capability of the secondary skill making it more influential.  Typically in custom scenarios heroes start with either two secondary skills at basic level or one at advanced level. Each hero can have up to eight secondary skills.
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].


If a hero does not already posses eight secondary skills, he/she gets an offer of two different skill during level-up. The first offer is a skill s/he already posses but which is not yet at expert level. The second offer is random, but the probabilities of the skills offered are dependent on the hero's [[hero class|class]]. If a hero already has all secondary skills at expert level, both offers are random. If a hero already has eight secondary skills, both offers are random but within the skills hero has.
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>


There are few other ways to acquire a secondary skill. They can be learned from [[Scholar (Adventure Map)|scholars]], [[Witch Hut|witch huts]] or [[University|universities]] on the [[adventure map]]. In {{ab}} [[Conflux]] has a special building [[Magic University|magic university]] that can teach one of the four schools of magic. Additionally, at map editor it is possible to set [[event]]s on the map, that teaches secondary skills.
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  


Once secondary skill is learned, it can not be removed. However, the fact that hero can not remove secondary skill, makes the choosing of them one of the most important decisions in the game.
== Tactics and info ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.


The random seed for offering skills does not change during the game; therefore, when saving and reloading the game, your hero will be offered the same skills. The only option to change these is when receiving another secondary skill, e.g. from [[Witch Hut]] or [[Scholar]].
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. In {{roe}}, they also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].


Heroes are also guaranteed to be offered [[Wisdom]] or school of magic [[Earth Magic]], [[Fire Magic]], [[Water Magic]], [[Air Magic]] every few levels.  
===Combat strategy tip===
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6


Secondary skills are divided into three categories: combat skills, magic skills and adventure skills. Combat skills affect directly to combat capabilities of creatures under hero's command; magic skills affect hero's abilities to cast spells; and adventure skills improves hero's adventure map qualities.
{{creature 'see also'}}


[[Category: Secondary skills|*]]
[[Category: Creatures]]
__NOTOC__

Revision as of 12:58, 29 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Tactics and info

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. In Restoration of Erathia, they also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Bone and Ghost Dragons.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See also: