Red Tower and Hydra and Chaos Hydra: Difference between pages

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{{inhota}}
{{Fortress creatures}}{{Creature
| AI_Value  = 4120
| Name      = Hydra
| Attack    = 16
| Defense  = 18
| Speed    = 5
| Growth    = 1
| Size      = 2
| Damage    = 25–45
| Health    = 175
| No_shots  =
| Cost      = 2200
| Special  = • Attack all adjacent enemies<br>• No enemy [[retaliation]]
| U_AI_Value= 5931
| U_name    = Chaos Hydra
| U_attack  = '''18'''
| U_defense = '''20'''
| U_speed  = '''7'''
| U_health  = '''250'''
| No_ushots =
| No_res    =
| Res      = [[File: Resource Sulfur 20x18.gif]]
| U_ResCost = 1
| U_cost    = 3500
}}  


{{Creature bank}}
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}
{{Creature bank row|30 %|Fire Elemental|35|{{cn|Firebird|noname=}}<br>1x [[Firebird]]||T1=}}
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].
{{Creature bank row|30 %|Fire Elemental|70|{{cn|Firebird|noname=}}<br>2x [[Firebird]]s||T1=}}
{{Creature bank row|30 %|Fire Elemental|105|{{cn|Firebird|noname=}}<br>3x [[Firebird]]s||T1=}}
{{Creature bank row|10 %|Fire Elemental|140|{{cn|Firebird|noname=}}<br>4x [[Firebird]]s||T1=}}
|}


'''Red Tower''' is an [[Adventure Map]] location, and commonly known as one of the [[Creature Bank|creature banks]]. It is guarded by 35-140 [[Fire Elementals]]. As a reward for defeating the guard, 1-4 [[Firebirds]] will join the hero's army. The more Fire Elementals there are, the more Firebirds will join.
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup>


[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 7/14/21/28 [[Fire Elementals]] (red hexes). 50% probability of getting a stack of [[Energy Elemental]]s in the left lower corner (C hex). All the guard stacks with the same speed are attacking in alphabetic order from A to E.
Hydras and Chaos Hydras, as well as all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].  


The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) accordingly to stack positioning in the army. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army.
== Tactics and info ==
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.


Though [[War Machine]]s are not available, the infinite shots effect of [[Ammo Cart]] is active.
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. In {{roe}}, they also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].


Slain enemies do not respawn (should the hero retreat or be defeated).
===Combat strategy tip===
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6


<div style="clear:left;"></div>
{{creature 'see also'}}
* For Random Map Generator:
** Limit per zone: 1.
** Terrain: any dry land.
** Value: 4000.
** Density: 20.


[[Category: Creature Banks (HotA)]]
[[Category: Creatures]]
__NOTOC__

Revision as of 12:58, 29 March 2020

Fortress creatures
Level 1
Gnoll Gnoll
Gnoll Marauder Gnoll Marauder
Level 2
Lizardman Lizardman
Lizard Warrior Lizard Warrior
Level 3
Serpent Fly Serpent Fly
Dragon Fly Dragon Fly
Level 4
Basilisk Basilisk
Greater Basilisk Greater Basilisk
Level 5
Gorgon Gorgon
Mighty Gorgon Mighty Gorgon
Level 6
Wyvern Wyvern
Wyvern Monarch Wyvern Monarch
Level 7
Hydra Hydra
Chaos Hydra Chaos Hydra
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Hydra
 Cost per troop 

2200
Attack 16
Defense 18
Damage 25–45
Health 175
Speed 5
Movement Ground
Size 2
Growth 1
AI Value 4120
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Chaos Hydra
 Cost per troop 

3500

1
Attack 18
Defense 20
Damage 25–45
Health 250
Speed 7
Movement Ground
Size 2
Growth 1
AI Value 5931
 Special abilities:
• Attack all adjacent enemies
• No enemy retaliation
Hydra Pond  

Hydras and Chaos Hydras are level 7 creatures of Fortress town. They are recruited from the Hydra Pond.

"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible." RoE manual

Hydras and Chaos Hydras, as well as all living Dragons, can be transformed into Bone Dragons at a Skeleton Transformer.

Tactics and info

Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert teleport, the Hydras and Chaos Hydras are excellent as siege warfare; teleport them behind walls and the will wreak major havoc on enemy troops. Counterstrike is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.

Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for Ranged attack type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. In Restoration of Erathia, they also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the Bone and Ghost Dragons.

Combat strategy tip

A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast fire shield, counterstrike, shield, or anti-magic you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6

See also: