Resistance: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
m (Game description.)
(Removed som offtopics)
Line 6: Line 6:
}}
}}


'''Resistance''' is a [[secondary skill]] that increses the [[magic resistance]] of hero's troops.  
'''Resistance''' is a [[secondary skill]] that increses the [[magic resistance]] of hero's troops. [[Thorgrim]] the [[Ranger]] is the only hero that specializes in resistance.


[[Thorgrim]] the [[ranger]] is the only hero that specializes in resistance.
== Discussion ==
 
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The "resistance artifacts" increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.
== Comments & debate ==
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases the [[archery]] skill.
 
However, this is not the case.
 
The "resistance artefacts" increase the [[magic resistance]] of creatures, as does the resistance skill itself. Basically this means, that wearing any of those artefacts gives the magic resistance bonus with or without the resistance skill.
 
Resistance is might be useful in scenarios with lot of battles against AI heroes or in multiplayer games.


[[Category: Secondary skills]]
[[Category: Secondary skills]]
== Creatures with that Feature ==
[[Unicorns]] and [[War Unicorn]]s grant an Aura of magic resistance 20%
==Artifacts which grant [[magic resistance]]==
*[[Boots of Polarity]] +15% [[magic resistance]]
(and then there are quite a range of neck slot items that grant complete immunities to spells)
==Artifacts which hamper magic usage==
*[[Orb of Inhibition]], no magic can be used at all (all players)
*[[Recanter's Cloak]], no spells of 3th level or above usable (all players)
==Artifacts which do away with immunitites==
[[Orb of Vulnerability]], use [[Magic Arrow]] or [[Armageddon]] against [[Black Dragon]]s (only own spells)

Revision as of 14:22, 1 August 2014

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Resistance
Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increses the magic resistance of hero's troops. Thorgrim the Ranger is the only hero that specializes in resistance.

Discussion

It is a common misconception that Garniture of Interference, Surcoat of Counterpoise or Boots of Polarity would increase the resistance secondary skill in a similar way that for example Bow of Elven Cherrywood increases Archery skill. However, this is not the case. The "resistance artifacts" increase the magic resistance of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.