Resistance: Difference between revisions

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Resistance is a secondary skill that adds to the [[Magic Resistance]] of your units.
{{Secondary skills}}
{{Secondary skill
| B_effect = endows a hero's troops with 5% magic resistance.
| A_effect = endows a hero's troops with 10% magic resistance.
| E_effect = endows a hero's troops with 20% magic resistance.
}}


'''Recommended for:''' Any Hero on a map which figures to have lots of crucial battles with enemy heroes (skill is of limited value against neutral stacks-Faerie Dragons aside).
'''Resistance''' is a [[secondary skill]] that increases the [[magic resistance]] of hero's troops.  [[Warlock]]s,  [[Witch]]es and [[Wizard]]s cannot learn Resistance.


'''Heroes with Resistance as a starting skill:'''


{{skills|Additional resistance|0%|5%|10%|20%}}
* {{H|Ajit|Overlord}} - Basic Resistance
* {{H|Bron|Beastmaster}} - Basic Resistance
* {{H|Clancy|Ranger}} - Basic Resistance
* {{H|Fafner|Alchemist}} - Basic Resistance
* {{H|Ignatius|Demoniac}} - Basic Resistance
* {{H|Krellion|Barbarian}} - Basic Resistance
* {{H|Saurug|Battle Mage}} - Basic Resistance
* {{H|Straker|Death Knight}} - Basic Resistance
* {{H|Thorgrim|Ranger}} - Advanced Resistance
* {{H|Ufretin|Ranger}} - Basic Resistance
* {{H|Zilare|Navigator}} - Basic Resistance


==Heroes that specialize in Resistance==
'''Heroes with a Resistance specialty:'''
*[[Thorgrim]] the [[Ranger]]
==Artifacts that enhance this skill==
*[[Garniture of Interference]]
*[[Surcoat of Counterpoise]]
*[[Boots of Polarity]]


The following heroes receive a 5% per level bonus to their Resistance skill.
* {{H|Thorgrim|Ranger}}


==Strategy==
=={{hota}}==
Resistance is much more useful in multiplayer games than against the AI.


In [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]], aside from [[Thorgrim]], who is also banned by default.


{{Secondary skills}}
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5}}


[[Category: Secondary skills]]
[[Category: Secondary skills]]
[[Category: Spells]]
__NOTOC__

Revision as of 23:50, 19 February 2020

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Resistance
Basic Resistance: endows a hero's troops with 5% magic resistance.
Advanced Resistance: endows a hero's troops with 10% magic resistance.
Expert Resistance: endows a hero's troops with 20% magic resistance.

Resistance is a secondary skill that increases the magic resistance of hero's troops. Warlocks, Witches and Wizards cannot learn Resistance.

Heroes with Resistance as a starting skill:

Heroes with a Resistance specialty:

The following heroes receive a 5% per level bonus to their Resistance skill.

Horn of the Abyss

In Horn of the Abyss, Resistance since v.1.6.0 is banned by default, and all heroes that would start with Resistance start with Interference, aside from Thorgrim, who is also banned by default.

Town Class Chance to learn
Castle  Knight   5
Castle  Cleric   2
Rampart  Ranger   9 (highest)
Rampart  Druid   1
Tower  Alchemist   5
Tower  Wizard   0 (impossible)
Inferno  Demoniac   6
Inferno  Heretic   3
Necropolis  Death Knight   5
Necropolis  Necromancer   1
Dungeon  Overlord   6
Dungeon  Warlock   0 (impossible)
Stronghold  Barbarian   6
Stronghold  Battle Mage   4
Fortress  Beastmaster   5
Fortress  Witch   0 (impossible)
Conflux  Planeswalker   2
Conflux  Elementalist   0 (impossible)
Cove  Captain   3
Cove  Navigator   5
Factory  Mercenary  {{{21}}}
Factory  Artificer  {{{22}}}