Restoration of Erathia Manual Page 69

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Combat

25

Combat

A troop containing (Power x 2) air elementals appears on the side of the casting

player. Only one type of elemental can be summoned.

Same as Basic Effect, except that (Power x 3) air elementals are summoned.

Same as Basic Effect, except that (Power x 4) air elementals are summoned.


School of Earth Magic


Magic Arrow


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

5

Instant

Target, enemy troop receives ((Power x 10) + 10) damage.

Target, enemy troop receives ((Power x 10) + 20) damage.

Target, enemy troop receives ((Power x 10) + 30) damage.


Shield


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

5

1 Round/Power

Hand-to-hand damage delivered to target, allied troop is reduced by 15%.

Hand-to-hand damage delivered to target, allied troop is reduced by 30%.

Hand-to-hand damage delivered to all allied troops is reduced by 30%.


Slow


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

6

1 Round/Power

Target, enemy troop’s speed is reduced to 25% of normal.

Target, enemy troop’s speed is reduced to 50% of normal.

All enemy troops’ speed ratings are reduced to 50% of normal.


Stone Skin


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

5

1 Round/Power

Target, allied troop’s defense rating is increased by three.

Target, allied troop’s defense rating is increased by six.

All allied troops’ defense ratings are increased by six.


View Earth


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

2

Instant

Displays the location of all loose resources on the View World Screen.

Displays the location of all mines and loose resources on the View World Screen.

Displays the entire terrain, all mines and loose resources on the View

World Screen.


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

10

Instant

All creatures (except undead) troops take ((Power x 5) + 10) damage.

All creatures (except undead) troops take ((Power x 5) + 20) damage.

All creatures (except undead) troops take ((Power x 5) + 30) damage.


Type

Cost

Duration

Basic Effect


Combat

8

Until Touched

Quicksand pits are placed in four random hexes. They are invisible to

creatures unless they are on native terrain (see Combat, pg. 47). Troops

stepping on pit hexes have their movement halted for the current round.

Once a pit is stepped on, it is revealed to all.

Same as Basic Effect, except that six pits are placed.

Same as Basic Effect, except that eight pits are placed.


Level II

Death Ripple


Quicksand


Advanced Effect

Expert Effect


Visions


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

4

1 Day

Displays number of monsters in a wandering monster troop and whether or

not the troop will offer to join the casting hero’s army. Range is equal to

Power or three, whichever is greater.

Same as Basic Effect, except an enemy hero’s primary skill stats, and the

composition and quantity of that hero’s army can be viewed. Range is

(Power x 2) or three, whichever is greater.

Same as Advanced Effect, except an enemy town’s statistics and

garrison composition and quantity may be viewed. Range is (Power x 3)

or three, whichever is greater.