Restoration of Erathia Manual Page 69

From Heroes 3 wiki
Revision as of 18:57, 13 January 2017 by Imahero (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Previous Page

Next Page



View Earth


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

2

Instant

Displays the location of all loose resources on the View World Screen.

Displays the location of all mines and loose resources on the View World Screen.

Displays the entire terrain, all mines and loose resources on the View

World Screen.


Level II

Death Ripple


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

10

Instant

All creatures (except undead) troops take ((Power x 5) + 10) damage.

All creatures (except undead) troops take ((Power x 5) + 20) damage.

All creatures (except undead) troops take ((Power x 5) + 30) damage.


Quicksand


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Combat

8

Until Touched

Quicksand pits are placed in four random hexes. They are invisible to

creatures unless they are on native terrain (see Combat, pg. 47). Troops

stepping on pit hexes have their movement halted for the current round.

Once a pit is stepped on, it is revealed to all.

Same as Basic Effect, except that six pits are placed.

Same as Basic Effect, except that eight pits are placed.


Visions


Type

Cost

Duration

Basic Effect

Advanced Effect

Expert Effect


Adventure

4

1 Day

Displays number of monsters in a wandering monster troop and whether or

not the troop will offer to join the casting hero's army. Range is equal to

Power or three, whichever is greater.

Same as Basic Effect, except an enemy hero's primary skill stats, and the

composition and quantity of that hero's army can be viewed. Range is

(Power x 2) or three, whichever is greater.

Same as Advanced Effect, except an enemy town's statistics and

garrison composition and quantity may be viewed. Range is (Power x 3)

or three, whichever is greater.