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[[File:RoE1_83.png|768px]]
[[File:RoE1_83.png|768px]]
Structure
Cost
Requirements
Benefits
Fort
5000 Gold
+ 20 Wood
+ 20 Ore
Village Hall
Building a fort adds walls to a town.
Citadel
2500 Gold
+ 5 Ore
Fort
This upgrade to the fort adds a moat and the
primary arrow tower to a town. Presence of a citadel
increases the production of creature dwellings by
50%.
Castle
5000 Gold
+ 10 Wood
+ 10 Ore
Citadel
When a castle is built, it adds two arrow towers at
half strength of the primary tower, and the standard
walls are strengthened to fortified walls. Further,
production of creature dwellings is increased by
100%.




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Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell
Mage guilds are centers for spell research and provide spells for heroes to learn. Heroes possessing spell


books — which are available for purchase at mage guilds — automatically learn all spells known to mage
books—which are available for purchase at mage guilds—automatically learn all spells known to mage


guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary
guilds of allied towns they visit, as long as they have the appropriate level of Wisdom (see Secondary


Skills, pg. 35). Each upgrade of a town's mage guild increases the number of spells available.
Skills, pg. 35). Each upgrade of a town’s mage guild increases the number of spells available.


Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
Additionally, heroes who spend one day in a town with a mage guild have their spell points replenished.
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Provides the ability to recruit heroes,
Provides the ability to recruit heroes,


hear rumors, and visit the Thieves' Guild.
hear rumors, and visit the Thieves’ Guild.




[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 083]]
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 083]]
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