Revolt of the Beastmasters and Wizard: Difference between pages

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'''Revolt of the Beastmasters''' is the seventh episode in the [[Heroes Chronicles]]. It was sold alongside [[The Sword of Frost]] in a bundle named [[The Final Chapters]].
{{Hero classes}}{{Hero class|6|2|1|1|4|4|8|3|5|2|7|10|4|4|2|4|8|1|0|1|2|0|9|2|8|1|3|10
|0|0|2|3
|10|10|40|40|30|20|20|30}}


==Backstory==
'''Wizards''' are the magic heroes of [[Tower]]. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.
Tarnum was the first to drag the Mudlanders into slavery when he was the Barbarian Tyrant. Now he has the chance to make amends and lead these people to freedom.


==Quest/Objective==
All Wizards start with the [[Secondary Skills|secondary skill]] [[Wisdom]]. They cannot learn [[Resistance]], which means they can only acquire it from [[Witch Hut]]s, [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, or [[Event]]s.


==Maps==
{| cellspacing=0
{| class="wikitable"
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
|-
! style="padding-left:5px; padding-right:5px" | Cannot learn:
! Hopewielder
|- valign=top
| S || Either Basic [[Logistics]] or Basic [[Leadership]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
|
|-
* {{SS|Intelligence}}
| colspan="6"| Tarnum must defeat Lord Onsten and all of his troops. All Heroes will be limited to level eight, but Tarnum and his two best Captains will transfer to the next scenario.
* {{SS|Wisdom}}
|-
* {{SS|Scholar}}
| colspan="6"|
|
|-
* {{SS|Armorer}}
! The First Law
* {{SS|Artillery}}
| S || Either +1 [[Spell Power]] or +1 [[Knowledge]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
* {{SS|Navigation}}
|-
* {{SS|Offense}}
| colspan="6"| Tarnum must defeat Baron Paglon and all of his troops. All Heroes will be limited to level 14, but Tarnum and his two best Captains will transfer to the next scenario.
* {{SS|Tactics}}
|-
|
| colspan="6"|
* {{SS|Necromancy}}
|-
* {{SS|Resistance}}
! By Royal Decree
* {{SS|Interference}} {{withhota}}
| S || Either +1 [[Attack Skill]] or +1 [[Defense Skill]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Eliminate Baron Paglon by conquering all the towns. All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.
|-
| colspan="6"|
|-
! The King's Son
| M || Either 15 [[Gnoll Marauder]]s or 10 [[Lizard Warrior]]s. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat all of Earl Rambert's troops while showing the King's son the evils of slavery. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 22.
|-
| colspan="6"|
|-
! The Ransom
| S+ || Either [[Armor of the Damned]] or [[Endless Bag of Gold]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat Earl Rambert to save Adamina and the other wisewomen from execution. Tarnum and two of his best Captains will transfer to the next scenario, but will be limited to level 26.
|-
| colspan="6"|
|-
! Beyond the Borders
| S || Either 4000 [[Gold]] or 10 [[Sulfur]], [[Mercury]], [[Crystal]], and [[Gems]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat [[Mad King Gryphonheart]]'s vanguard forces quickly before they receive reinforcements. All Heroes will be limited to level 30, but Tarnum and his two best Captains will transfer to the next scenario.
|-
| colspan="6"|
|-
! Naming a Nation
| M || Either 25 [[Hobgoblin]]s or 15 [[Wolf Raider]]s.. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Joining with the Barbarians, Tarnum must strike against [[Mad King Gryphonheart]]'s forces before they get too strong. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 35.
|-
| colspan="6"|
|-
! The First Tatalian War
| M || Either 20 [[Archer]]s or 25 [[Lizard Warrior]]s || Orange (player), Red (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Prince Niven joines Tarnum to free both the Mudlanders and Erathia from [[Mad King Gryphonheart]]'s brutal reign.
|}
|}


==Heroes==
== Wizards ==
* [[Tarnum]] the [[Beastmaster]]
{{Hero table}}
* [[Baron Paglon]] the [[Knight]] (uses [[Orrin]]'s portrait)
{{Hero table row|Aine|image=Aine|Wizard|Gold|Basic Wisdom|Basic Scholar|spell=Curse}}
* [[Niven Gryphonheart|Niven]] the [[Knight]] (uses [[Christian]]'s portrait)
{{Hero table row|Astral|image=Astral|Wizard|Hypnotize|Advanced Wisdom|||spell=Hypnotize}}
 
{{Hero table row|Cyra|image=Cyra|Wizard|Haste|Basic Wisdom|Basic Diplomacy|spell=Haste}}
==Strategy==
{{Hero table row|Daremyth|image=Daremyth|Wizard|Fortune|Basic Wisdom|Basic Intelligence|spell=Fortune}}
{{Hero table row|Halon|image=Halon|Wizard|Mysticism|Basic Wisdom|Basic Mysticism|spell=Stone Skin}}
{{Hero table row|Serena|image=Serena|Wizard|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Dispel}}
{{Hero table row|Solmyr|image=Solmyr|Wizard|Chain Lightning|Basic Wisdom|Basic Sorcery|spell=Chain Lightning}}
{{Hero table row|Theodorus|image=Theodorus|Wizard|Magi|Basic Wisdom|Basic Ballistics|spell=Shield}}
{{Hero table row|Dracon|source={{-}}{{withab}}|image=Dracon|Wizard|Enchanters|Advanced Wisdom|||spell=Haste}}
|}


[[Category: Campaign]]
[[Category:Wizards|*]]
[[Category:Chronicles]]
__NOTOC__

Revision as of 07:56, 1 January 2020

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Wizard
Male Wizard
 Skills 1 2–9 >10
 Attack:  0  10%  30%
 Defense:  0  10%  20%
 Power:  2  40%  20%
 Knowledge:  3  40%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  4
 Luck  4
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  10
 Mysticism  8
 Scholar  9
 Sorcery  8
 Wisdom  10
 Air Magic  6
 Earth Magic  3
 Fire Magic  2
 Water Magic  3
 Diplomacy  4
 Eagle Eye  8
 Estates  5
 Learning  4
 Logistics  2
 Navigation  1
 Necromancy  0
 Pathfinding  2
 Scouting  2

Wizards are the magic heroes of Tower. They are dedicated pursuers of mystical and magical knowledge. While Wizards may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.

All Wizards start with the secondary skill Wisdom. They cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Wizards

Name Class Specialty Skill 1 Skill 2 Spell
Aine Aine  Wizard   Gold Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Curse 
Astral Astral  Wizard   Hypnotize Advanced Wisdom  Advanced Wisdom     Hypnotize 
Cyra Cyra  Wizard   Haste Basic Wisdom  Basic Wisdom  Basic Diplomacy  Basic Diplomacy   Haste 
Daremyth Daremyth  Wizard   Fortune Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Fortune 
Halon Halon  Wizard   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Stone Skin 
Serena Serena  Wizard   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Dispel 
Solmyr Solmyr  Wizard   Chain Lightning Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Chain Lightning 
Theodorus Theodorus  Wizard   Magi Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics   Shield 
Dracon Dracon Armageddon's Blade  Wizard   Enchanters Advanced Wisdom  Advanced Wisdom     Haste