Ryland and Merist: Difference between pages

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{{Rampart heroes}}{{Hero
{{Fortress heroes}}{{Hero
  | town      = Rampart
  | town      = Fortress
  | class      = Ranger
  | class      = Witch
  | gender    = Male
  | gender    = Female
  | race      = Human
  | race      = Gnoll
  | biography  = Ryland was the first (and to date, the only) human ever fully accepted by the Circle of Elder Dendroids as a Ranger of [[AvLee]].  Some joke that he was once an Elf, but that he was killed and accidentally reincarnated into a human's body.
  | biography  = Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of [[Tatalia]].
  | specialty  = Dendroids
  | specialty  = Stone Skin
  | s_text    = Increases the Attack and Defense skills of any Dendroid Guards or Soldiers for each level attained after 5th level.
  | s_text    = Casts [[stone skin]] with increased effect, based on the level of the target unit.
  | skill_1    = Basic Leadership
  | skill_1    = Basic Wisdom
  | skill_2    = Basic Diplomacy
  | skill_2    = Basic Learning
  | troop_1    = Centaur
  | troop_1    = Gnoll
  | troop_2    = Dwarf
  | troop_2    = Lizardman
  | troop_3    = Wood Elf
  | troop_3    = Serpent Fly
  | nmb_1      = 12–24
  | nmb_1      = 10–20
  | nmb_2      = 3–5
  | nmb_2      = 4–7
  | nmb_3      = 3–6
  | nmb_3      = 2–4
  | hota_nmb_3 = 2-4  
| hota_nmb_1 = 15-25
  | nospell    =  
  | hota_nmb_3 = 3-4
  | spell      = Stone Skin
  | nowar      =  
  | nowar      =  
}}
}}


== Specialty ==
==Specialty==
{{hcs table
Merist's specialty gives in addition to the normal [[stone skin]] defense bonus:
| hero = Ryland
<br>{{-}}{{-}}{{-}}{{-}} +3 to creatures on level 1–2
| cr  = Dendroid Guard
<br>{{-}}{{-}}{{-}}{{-}} +2 to creatures on level 3–4
| ucr  = Dendroid Soldier
<br>{{-}}{{-}}{{-}}{{-}} +1 to creatures on level 5–6
| batt = 9
<br>{{-}}{{-}}{{-}}{{-}} No additional bonus for creatures on level 7.
| bdef = 12
<br>
| ubatt= 9
 
| ubdef= 12
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.
}}
{{hcs table row|5|1|1|1|1}}
{{hcs table row|10|1|2|1|2}}
{{hcs table row|15|2|2|2|2}}
{{hcs table row|20|2|3|2|3}}
{{hcs table row|25|3|3|3|3}}
{{hcs table row|30|3|4|3|4}}
{{hcs table row|35|4|5|4|5}}
{{hcs table row|45|5|6|5|6}}
{{hcs table row|55|5|7|5|7}}
{{hcs table row|60|6|8|6|8}}
{{hcs table row|65|6|8|6|8}}
{{hcs table row|70|7|9|7|9}}
{{hcs table row|75/88|8|11|8|11}}
|}


{{hero 'see also'}}
{{hero 'see also'}}


[[Category: Rangers]]
[[Category: Witches]]
__NOTOC__
__NOTOC__

Revision as of 19:47, 27 March 2020

Fortress
Beastmasters
Alkin Alkin
Broghild Broghild
Bron Bron
Drakon Drakon
Gerwulf Gerwulf
Korbac Korbac
Tazar Tazar
Wystan Wystan
Witches
Andra Andra
Merist Merist
Mirlanda Mirlanda
Rosic Rosic
Styg Styg
Tiva Tiva
Verdish Verdish
Voy Voy
Adrienne Adrienne Armageddon's BladeMap Editor
Kinkeria Kinkeria Horn of the Abyss
Towns
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory
Merist the Witch
Basic information:
Merist Class: Witch
Gender: Female
Race: Gnoll
Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia.
Specialty: Stone Skin
Specialty Stone Skin Casts stone skin with increased effect, based on the level of the target unit.
Starting primary skills:
Attack 0 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Wisdom Basic Wisdom
Learning Basic Learning
[[File:{{{skill_3}}} .png|48px link=]] {{{skill_3}}} [[]]
[[File:{{{skill_4}}} .png|48px link=]] {{{skill_4}}} [[]]
[[File:{{{skill_5}}} .png|48px link=]] {{{skill_5}}} [[]]
[[File:{{{skill_6}}} .png|48px link=]] {{{skill_6}}} [[]]
[[File:{{{skill_7}}} .png|48px link=]] {{{skill_7}}} [[]]
[[File:{{{skill_8}}} .png|48px link=]] {{{skill_8}}} [[]]
Starting troops:
Gnoll Gnoll 10–20 Always
Lizardman Lizardman 4–7 88%
Serpent Fly Serpent Fly 2–4 25%
[[File: Creature portrait {{{troop_4}}} small.gif|{{{troop_4}}}|link={{{troop_4}}}]] [[{{{troop_4}}}|{{{troop_4}}}]] Always
[[File: Creature portrait {{{troop_5}}} small.gif|{{{troop_5}}}|link={{{troop_5}}}]] [[{{{troop_5}}}|{{{troop_5}}}]] Always
[[File: Creature portrait {{{troop_6}}} small.gif|{{{troop_6}}}|link={{{troop_6}}}]] [[{{{troop_6}}}|{{{troop_6}}}]] Always
[[File: Creature portrait {{{troop_7}}} small.gif|{{{troop_7}}}|link={{{troop_7}}}]] [[{{{troop_7}}}|{{{troop_7}}}]] Always
Starting troops Horn of the Abyss:
Gnoll Gnoll 15-25 Always
Lizardman Lizardman 4–7 Always
Serpent Fly Serpent Fly 3-4 Always
Starting spell:
Stone Skin Stone Skin
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Merist the Witch is a Fortress hero. Merist starts with a spell book and the spell Stone Skin.

Specialty

Merist's specialty gives in addition to the normal stone skin defense bonus:
     +3 to creatures on level 1–2
     +2 to creatures on level 3–4
     +1 to creatures on level 5–6
     No additional bonus for creatures on level 7.

Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also: