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{{About|is about the characteristics of the air school [[spell]]s. For the [[secondary skill]], see [[air magic]].}}
{{Air spells||margin = 1em}}


{{Air spells
'''School of Air Magic''' is one of the four schools of magic. Others are [[School of Fire Magic]], [[School of Earth Magic]] and [[School of Water Magic]]. School of Air Magic is related to the [[secondary skill]] [[Air Magic]], which allows heroes' to cast Air School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
| main_page = School of air magic }}


'''School of air magic''' is one of the four schools of magic. Others are [[School of fire magic|fire]], [[School of earth magic|earth]] and [[School of water magic|water]]. School of air magic is related to the [[secondary skill]] [[air magic]], which allows heroes' to cast air school spells more effectively and  at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
== Related articles ==
* [[School of Earth Magic]]
* [[School of Fire Magic]]
* [[School of Water Magic]]


== List of air magic spells ==
[[Category: Spells|*]]
=== First level ===
__NOTOC__
* [[Haste]]
* [[Magic arrow]]
* [[View air]]
 
=== Second level ===
* [[Disguise]]
* [[Disrupting ray]]
* [[Fortune]]
* [[Lightning bolt]]
* [[Precision]]
* [[Protection from air]]
* [[Visions]]
 
=== Third level ===
* [[Air shield]]
* [[Destroy undead]]
* [[Hypnotize]]
 
=== Fourth level ===
* [[Chain lightning]]
* [[Counterstrike]]
 
=== Fifth level ===
* [[Dimension door]]
* [[Fly]]
* [[Magic mirror]]
* [[Summon air elemental]]
* [[Titan's lightning bolt]] (''Only in {{sod}}.)
 
== Comments & debate ==
The most powerful spells in school of air magic are [[fly]], [[dimension door]] and [[haste]]. Typically the two first mentioned are disabled from custom maps, which still leaves haste and a handful of other useful spells. Haste cast at expert level becomes a [[mass spell]], which gives all allied creatures +5 to [[speed]]. That makes it one of the most remarkable spells in the game. Additionally, [[lighting bolt]] and [[chain lightning]] can do notable damage in the start, but the significance decrases as the stack sizes grow. [[Counterstrike]] can be an enormous aid, especially when cast on [[hydra]]s or [[vampire lord]]s.
 
In conclusion, school of air magic has only few truly important spells. If the game is played at its full capacity, school of air magic is perhaps the best one. However, with fly and dimension door typically banned, it becomes significantly less attractive.
 
* Damagin spells 4
* Spells that benefit own army 3
* Spells that weakens enemy army 1
* Adventure map spells 5
 
[[Category: Spells]]

Revision as of 00:28, 1 August 2018

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic

School of Air Magic is one of the four schools of magic. Others are School of Fire Magic, School of Earth Magic and School of Water Magic. School of Air Magic is related to the secondary skill Air Magic, which allows heroes' to cast Air School spells more effectively and at reduced cost. The cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.

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