Shackles of War: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Major artifacts}}{{Artifact
{{Miscellaneous artifacts}}{{Artifact
  | class  = major
  | class  = major
  | slot  = miscallaneous
  | slot  = misc
  | cost  = 5000
  | cost  = 5000
| event  = Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted Shackles of War.
  | effect = When these shackles are wielded in combat, neither you nor your opponent may [[retreat]] or [[surrender]].
  | effect = When these shackles are wielded in combat, neither you nor your opponent may [[retreat]] or [[surrender]].
}} While equipped, Shackles of War prevents both heroes from [[retreat]]ing or [[surrender]]ing during battle.
}} While equipped, Shackles of War prevents both heroes from [[retreat]]ing or [[surrender]]ing during battle.


== Discussion ==
{{Artifact 'see also'}}
While Shackles of War is an excellent artifact for killing enemy heroes, it can also be a double edged sword, as it may prevent your hero to surrender or retreat from the battle that proves to be too tough. The strategy for the shackles is not to wield them all the time, but to choose when to put them on. Usually a good strategy is to equip them right before attacing enemy hero, and not to leave them on when finnishing the turn, as it more powerful hero may attack you by surprise.
 
The upside of using Shackles of War is that by defeating enemy heroes you get their [[artifact]]s as well as more [[experience]]. They are also useful against enemys scouts, especially agains computer heroes who tend to retreat immediately. The downside is, that you must remember to take them off at the end of the turn, or risking getting surprise attacked by enemy heroes.


[[Category: Major artifacts]]
[[Category: Major artifacts]]
__NOTOC__
__NOTOC__

Revision as of 01:47, 28 July 2018

Artifacts
Miscellaneous
M Angel Feather Arrows
M Arms of Legion
t Badge of Courage
t Bird of Perception
t Bow of Elven Cherrywood
C Bow of the Sharpshooter Shadow of Death
m Bowstring of the Unicorn's Mane
t Cards of Prophecy
t Charm of Mana
t Clover of Fortune
C Cornucopia Shadow of Death
t Crest of Valor
C Elixir of Life Shadow of Death
m Emblem of Cognizance
M Endless Bag of Gold
M Endless Purse of Gold
R Endless Sack of Gold
M Everpouring Vial of Mercury
t Glyph of Gallantry
M Golden Bow
M Head of Legion
t Hourglass of the Evil Hour
m Inexhaustible Cart of Lumber
m Inexhaustible Cart of Ore
t Ladybird of Luck
t Legs of Legion
m Loins of Legion
t Mystic Orb of Mana
M Orb of Driving Rain
R Orb of Inhibition
M Orb of Silt
M Orb of Tempestuous Fire
M Orb of the Firmament
R Orb of Vulnerability
M Shackles of War
t Speculum
M Sphere of Permanence
t Spirit of Oppression
t Spyglass
C Statue of Legion Shadow of Death
t Stoic Watchman
t Talisman of Mana
R Tome of Air
R Tome of Earth
R Tome of Fire
R Tome of Water
m Torso of Legion
R Vial of Dragon BloodArmageddon's Blade
M Vial of Lifeblood
C Wizard's Well Shadow of Death
m Charm of Eclipse Horn of the Abyss
t Demon's Horseshoe Horn of the Abyss
C Golden Goose Horn of the Abyss
m Hideous Mask Horn of the Abyss
R Horn of the Abyss Horn of the Abyss
t Runes of Imminency Horn of the Abyss
R Sleepkeeper Horn of the Abyss
m Shaman's Puppet Horn of the Abyss
Helms
Necklaces
Rings
Weapons
Armor
Shields
Miscellaneous
Capes
Boots
Shackles of War
Shackles of War Class: major
Slot: misc
Cost: 5000 Gold
Effect: When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender.
Walking through the ruins of an ancient walled city, you find the instrument of the city's destruction, the elaborately crafted Shackles of War.

Shackles of War is a major class artifact equipped in the misc slot. While equipped, Shackles of War prevents both heroes from retreating or surrendering during battle.

See also: