Speed: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Added creature specialties under heroes.)
No edit summary
Line 1: Line 1:
{{About|is about speed, the creature characteristics. For speed of a hero, see [[movement]].}}
{{About|is about speed, the creature characteristics. For speed of a hero, see [[movement]].}}


'''Speed''' (also '''movement''') is a characteristic of [[creature]]s. It decides how many [[hex]]es the creature can move in combat field, and at the same times, it decides the order (initiative) different creatures move. The speed of the slowest creature determines the hero's [[movement]] on the [[adventure map]].
'''Speed''' (or sometimes '''movement''') is characteristic of [[creature]]s. The value of speed determines how many [[hex]]es the creature can move on [[battlefield]], and at the same times, it determines the order (initiative) of which different creatures move. Additionally, the speed value of the slowest creature affects the hero's [[movement]] points on the [[Adventure Map]].


Fastest creature in the {{roe}}, the original series, is [[archangel]] with the speed of 18. When {{ab}} and {{sod}} were introduced, the title of fastest creature went to [[phoenix]]es, with a speed of 21. The slowest creatures with a speed of 3 are [[dendroid guard]], [[dwarf]], [[stone golem]] and [[Walking Dead]]. Additionally, after {{ab}} also [[peasant]]s have poor speed of three. [[War machine]]s have a speed of 0 and are not taken into account for combat movement.  
Fastest creature in the {{hommroe}}, the original series, is [[Archangel]] with the speed of 18. When {{ab}} and {{sod}} were introduced, the title of fastest creature went to [[Phoenix]]es, with a speed of 21. The slowest creatures with a speed of 3 are [[Dendroid Guard]], [[Dwarf]], [[Stone Golem]] and [[Walking Dead]]. Additionally, {{ab}} expansion introduced [[Peasant]], which have speed of three.  
 
[[War machine]]s have a speed of 0, which means they can not move during combat and usually act last at the combat round. Also, their speed value does not affect the hero's movement points.


== Initiative ==
== Initiative ==
The initiative means, that the fastest creature will move first, and the slowest troop will move last. If the speed of two or more creatures is tied, then moves the creature stack on that side, that did not move last. At the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before [[tactics phase]]) nearest to the top of the screen moves first.
The speed will determinate initiative of the creature. High speed value means high initiative, which means that the creature will move before creatures with smaller speed value (slower creature). If two or more creatures on differenct sides of engaging armies have the same speed value, the creature on the army which did have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before [[tactics phase]]) nearest to the top of the screen, will move first.


== Speed modifiers ==
== Speed modifiers ==

Revision as of 16:43, 15 September 2015

is about speed, the creature characteristics. For speed of a hero, see movement.

Speed (or sometimes movement) is characteristic of creatures. The value of speed determines how many hexes the creature can move on battlefield, and at the same times, it determines the order (initiative) of which different creatures move. Additionally, the speed value of the slowest creature affects the hero's movement points on the Adventure Map.

Fastest creature in the Heroes of Might and Magic III: Restoration of Erathia, the original series, is Archangel with the speed of 18. When Armageddon's Blade and Shadow of Death were introduced, the title of fastest creature went to Phoenixes, with a speed of 21. The slowest creatures with a speed of 3 are Dendroid Guard, Dwarf, Stone Golem and Walking Dead. Additionally, Armageddon's Blade expansion introduced Peasant, which have speed of three.

War machines have a speed of 0, which means they can not move during combat and usually act last at the combat round. Also, their speed value does not affect the hero's movement points.

Initiative

The speed will determinate initiative of the creature. High speed value means high initiative, which means that the creature will move before creatures with smaller speed value (slower creature). If two or more creatures on differenct sides of engaging armies have the same speed value, the creature on the army which did have the latest chance to act will act first. And if it is the beginning of the battle, the attacker will have the initiative. Within each army, the unit that started (before tactics phase) nearest to the top of the screen, will move first.

Speed modifiers

In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favourable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with Azure Dragons or Archangels (which have the same native terrain).

Fast unit chart

Listing only units allowing maximum movement (Speed of 11+):

Speed Units
11 Devil, Master Genie, Red Dragon, Scorpicore, Thunderbird, Titan, Wyvern Monarch
12 Angel, Silver Pegasus
13 Dragon Fly, Efreet Sultan
14 Ghost Dragon
15 Black Dragon, Faerie Dragon, Firebird
16 Crystal Dragon, Gold Dragon
17 Arch Devil, Rust Dragon
18 Archangel
19 Azure Dragon
20
21 Phoenix

See also