Speed

From Heroes 3 wiki
Revision as of 14:06, 5 July 2013 by 78.114.14.244 (talk)
Jump to navigation Jump to search

Speed decides how many hexes the unit can move in combat, and the order units move.

Fastest units move first, slowest units move last. When tied, the one that didn't move last within the tie gets to move. Attacker goes first in a tie during first round, defender in all following rounds. Within each army, the unit that started(before Tactics Phase) nearest to the top of the screen moves first.

The speed of the slowest unit determines the hero's movement on the adventure map.

War Machines have a speed of 0 and are not taken into account for movement. Among normal units, the slowest is the Dendroid Guard (3) and the fastest is the Phoenix (21).

Speed modifiers

In the best case, the maximum speed bonus from all these modifiers is +16, or +7 in the first round of combat before the spells can be cast. A stack of Phoenixes led by Sir Mullich on their native terrain and with the best magical help available would therefore get a speed of 37. In similarly favorable conditions, the slow Dendroid Guards would get a speed of 19, making them tied with Rust Dragons or Archangels (which have the same native terrain).

See also