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m (moved Stronghold town to Stronghold over redirect: Article is about the whole faction, not just about towns. Also, manual uses factions without the town word.)
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[[Image:Stronghold-out.png|frame|Stronghold Town seen on the [[adventure map]].]]
{{Towns}}


The '''stronghold town''' is a neutral alignment [[town type]] with [[barbarian]] and [[battle mage]] [[hero class]]es. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.
'''Stronghold''' is a neutral alignment [[town type]] with [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.  Stronghold represent [[Krewlod]].


Stronghold's [[native terrain]] is [[rough]].


== Structures ==
== Structures ==
[[Image:Stronghold-in.png|thumb|500px|Stronghold Town seen from inside]]
{{StandardBuildings|Ammo Cart|3|[[Wood]] and 1 [[Ore]]}}
 
{{StandardBuildings|3|[[Wood]] and 1 [[Ore]]}}


'''Stonghold Specific Buildings'''
'''Stonghold Specific Buildings'''
* [[Ballista Yard]]
* [[Ballista Yard]]
* [[Freelancer's Guild]]
* [[Freelancer's Guild]] (Unique '''Stronghold''' building, allows you to sell troops for resources)
* [[Mess Hall]]
* [[Mess Hall]] ([[Goblin]] [[horde building]], +8/week)
* [[Escape Tunnel]]
* [[Escape Tunnel]] (unique '''Stronghold''' building, allows defending heroes to retreat during a siege)
* [[Hall of Valhalla]]
* [[Hall of Valhalla]] (+1 Attack to visiting hero)
* [[Warlords' Monument]] ([[Grail]] building)
* [[Warlords' Monument]] ([[Grail]] building, +20 [[Attack]] to defending hero)


'''Creature Dwellings'''
'''Stronghold creature dwellings:'''
*[[Goblin Barracks]]
* Goblin Barracks
*[[Wolf Pen]]
* Wolf Pen
*[[Orc Tower]]
* Orc Tower
*[[Ogre Fort]]
* Ogre Fort
*[[Cliff Nest]]
* Cliff Nest
*[[Cyclops Cave]]
* Cyclops Cave
*[[Behemoth Lair]]
* Behemoth Lair


[[Image:Stronghold-in.png|thumb|500px|Stronghold Town seen from inside]]


==Heroes==
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"
{{Herotable}}
! class="unsortable" | <span title="The type of resource required.">Resource</span>
{{Herotablerow Stronghold}}
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
|}
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
[[List of heroes|List of all heroes]]
! <span title="All buildings built and fully upgraded.">All</span>
 
 
==Creatures==
{{Creaturetable}}
{{Creaturetablerow Stronghold}}
|}
[[List of creatures|List of all creatures]]
 
 
==Additional Information==
* [[Alignment]]: [[Alignment|Neutral]]
* [[Native Terrain]]: [[Rough]]
 
===Pros===
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as good as a stack of 1000 would.
* Ancient behemoths win a 1vs1 against most 7'th level creatures.
 
===Cons===
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. Ancient Behemoths has 9.
* Magic, [[Mage Guild]] is limited to level 3.
* Only one flying unit, namely the [[Thunderbird]].
* Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are useful.
 
===Town Costs===
["Basic" includes Citadel, Castle & any prerequisites:
"Upgrades" also includes prerequisites]
 
{| class=wikitable
!Resource!!Basic!!Upgrades!!All
|-
|-
|{{Gold}}||28700||28000||91200
|{{Gold}}||28700||28000||91200
Line 78: Line 47:
|{{Sulfur}}||0||0||10
|{{Sulfur}}||0||0||10
|-
|-
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} 2 {{Crystal}}
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} + 2 {{Crystal}}
|}
 
<br>
== Heroes ==
{{Herotable}}
{{Herotablerow Stronghold}}
|}
 
== Creatures ==
{{Creature table}}
{{Stronghold creature table}}
|}
|}


== Strategy ==


{{Town creatures
=== Pros ===
| town  = Stronghold
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
| lvl_1B = Goblin
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
| lvl_1U = Hobgoblin
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
| lvl_2B = Wolf rider
* Ancient behemoths win a 1vs1 against most 7'th level creatures.
| lvl_2U = Wolf raider
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
| lvl_3B = Orc
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Dwarven Treasury]].
| lvl_3U = Orc chieftain
| lvl_4B = Ogre
| lvl_4U = Ogre mage
| lvl_5B = Roc
| lvl_5U = Thunderbird
| lvl_6B = Cyclops
| lvl_6U = Cyclops king
| lvl_7B = Behemoth
| lvl_7U = Ancient behemoth
}}


{{Towns}}
=== Cons ===
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. Ancient Behemoth has 9.
* Magic, [[Mage Guild]] is limited to level 3.
* Only one flying unit, namely the [[Thunderbird]].
* Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.




[[Category: Towns]]
[[Category: Stronghold]]

Revision as of 06:30, 10 February 2017

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Stronghold is a neutral alignment town type with Barbarian and Battle Mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. Stronghold represent Krewlod.

Stronghold's native terrain is rough.

Structures

Template:StandardBuildings

Stonghold Specific Buildings

Stronghold creature dwellings:

  • Goblin Barracks
  • Wolf Pen
  • Orc Tower
  • Ogre Fort
  • Cliff Nest
  • Cyclops Cave
  • Behemoth Lair
Stronghold Town seen from inside
Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gem 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold + 2 Crystal


Heroes

Template:Herotable Template:Herotablerow Stronghold |}

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Goblin Goblin 1 4 2 1 2 5 5 15 60 40 Gold  
Hobgoblin Hobgoblin 1+ 5 3 1 2 5 7 15 78 50 Gold  
Wolf Rider Wolf Rider 2 7 5 2 4 10 6 9 130 100 Gold  
Wolf Raider Wolf Raider 2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack
Orc Orc 3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots)
Orc Chieftain Orc Chieftain 3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots)
Ogre Ogre 4 13 7 6 12 40 4 4 416 300 Gold  
Ogre Mage Ogre Mage 4+ 13 7 6 12 60 5 4 672 400 Gold   Cast Bloodlust x3
Roc Roc 5 13 11 11 15 60 7 3 1027 600 Gold   Flying
Thunderbird Thunderbird 5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike
Cyclops Cyclops 6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls
Cyclops King Cyclops King 6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls
Behemoth Behemoth 7 17 17 30 50 160 6 1 3162 1500 Gold   Defense -40% to enemy target
Ancient Behemoth Ancient Behemoth 7+ 19 19 30 50 300 9 1 6168 3000 Gold , 1 Crystal  Defense -80% to enemy target

Strategy

Pros

  • Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
  • Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
  • Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
  • Ancient behemoths win a 1vs1 against most 7'th level creatures.
  • Crag Hack is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
  • Least expensive town as far as weekly troop cost is concerned for gold, though the Rampart town will often have a better economy in general by making use of the Dwarven Treasury.

Cons

  • Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoth has 9.
  • Magic, Mage Guild is limited to level 3.
  • Only one flying unit, namely the Thunderbird.
  • Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.