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{{Towns}} | {{Towns}} | ||
'''Stronghold''' is a neutral alignment [[town type]] with [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. Stronghold represent [[Krewlod]]. | |||
Stronghold's [[native terrain]] is [[rough]]. | |||
== Structures == | == Structures == | ||
{{StandardBuildings|Ammo Cart|3|[[Wood]] and 1 [[Ore]]}} | |||
{{StandardBuildings|3|[[Wood]] and 1 [[Ore]]}} | |||
'''Stonghold Specific Buildings''' | '''Stonghold Specific Buildings''' | ||
* [[Ballista Yard]] | * [[Ballista Yard]] | ||
* [[Freelancer's Guild]] | * [[Freelancer's Guild]] (Unique '''Stronghold''' building, allows you to sell troops for resources) | ||
* [[Mess Hall]] | * [[Mess Hall]] ([[Goblin]] [[horde building]], +8/week) | ||
* [[Escape Tunnel]] | * [[Escape Tunnel]] (unique '''Stronghold''' building, allows defending heroes to retreat during a siege) | ||
* [[Hall of Valhalla]] | * [[Hall of Valhalla]] (+1 Attack to visiting hero) | ||
* [[Warlords' Monument]] ([[Grail]] building) | * [[Warlords' Monument]] ([[Grail]] building, +20 [[Attack]] to defending hero) | ||
''' | '''Stronghold creature dwellings:''' | ||
* | * Goblin Barracks | ||
* | * Wolf Pen | ||
* | * Orc Tower | ||
* | * Ogre Fort | ||
* | * Cliff Nest | ||
* | * Cyclops Cave | ||
* | * Behemoth Lair | ||
[[Image:Stronghold-in.png|thumb|500px|Stronghold Town seen from inside]] | |||
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | |||
{ | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
| | ! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | ||
! <span title="All buildings built and fully upgraded.">All</span> | |||
== | |||
== | |||
= | |||
|- | |- | ||
|{{Gold}}||28700||28000||91200 | |{{Gold}}||28700||28000||91200 | ||
Line 78: | Line 47: | ||
|{{Sulfur}}||0||0||10 | |{{Sulfur}}||0||0||10 | ||
|- | |- | ||
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} 2 {{Crystal}} | !colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} + 2 {{Crystal}} | ||
|} | |} | ||
<br> | |||
== Heroes == | |||
{{Herotable}} | |||
{{Herotablerow Stronghold}} | |||
|} | |||
== Creatures == | |||
{{Creature table}} | |||
{{Stronghold creature table}} | |||
|} | |||
== Strategy == | |||
=== Pros === | |||
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent. | |||
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way. | |||
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops). | |||
* Ancient behemoths win a 1vs1 against most 7'th level creatures. | |||
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty. | |||
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Dwarven Treasury]]. | |||
=== Cons === | |||
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. Ancient Behemoth has 9. | |||
* Magic, [[Mage Guild]] is limited to level 3. | |||
* Only one flying unit, namely the [[Thunderbird]]. | |||
* Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful. | |||
[[Category: | [[Category: Stronghold]] |
Revision as of 06:30, 10 February 2017
Towns | |
---|---|
Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Stronghold is a neutral alignment town type with Barbarian and Battle Mage hero classes. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of ranged and hand-to-hand attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns. Stronghold represent Krewlod.
Stronghold's native terrain is rough.
Structures
Stonghold Specific Buildings
- Ballista Yard
- Freelancer's Guild (Unique Stronghold building, allows you to sell troops for resources)
- Mess Hall (Goblin horde building, +8/week)
- Escape Tunnel (unique Stronghold building, allows defending heroes to retreat during a siege)
- Hall of Valhalla (+1 Attack to visiting hero)
- Warlords' Monument (Grail building, +20 Attack to defending hero)
Stronghold creature dwellings:
- Goblin Barracks
- Wolf Pen
- Orc Tower
- Ogre Fort
- Cliff Nest
- Cyclops Cave
- Behemoth Lair
Resource | Basic | Upgrades | All |
---|---|---|---|
28700 | 28000 | 91200 | |
60 | 47 | 157 | |
70 | 47 | 157 | |
30 | 20 | 60 | |
0 | 5 | 15 | |
0 | 0 | 10 | |
0 | 0 | 10 | |
Troop cost/week: | 24530 + 2 |
Heroes
Template:Herotable Template:Herotablerow Stronghold |}
Creatures
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Goblin | 1 | 4 | 2 | 1 | 2 | 5 | 5 | 15 | 60 | 40 | |||
Hobgoblin | 1+ | 5 | 3 | 1 | 2 | 5 | 7 | 15 | 78 | 50 | |||
Wolf Rider | 2 | 7 | 5 | 2 | 4 | 10 | 6 | 9 | 130 | 100 | |||
Wolf Raider | 2+ | 8 | 5 | 3 | 4 | 10 | 8 | 9 | 203 | 140 | Double attack | ||
Orc | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 192 | 150 | Ranged (12 shots) | ||
Orc Chieftain | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 240 | 165 | Ranged (24 shots) | ||
Ogre | 4 | 13 | 7 | 6 | 12 | 40 | 4 | 4 | 416 | 300 | |||
Ogre Mage | 4+ | 13 | 7 | 6 | 12 | 60 | 5 | 4 | 672 | 400 | Cast Bloodlust x3 | ||
Roc | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 1027 | 600 | Flying | ||
Thunderbird | 5+ | 13 | 11 | 11 | 15 | 60 | 11 | 3 | 1106 | 700 | Flying, Lightning strike | ||
Cyclops | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 1266 | 750 | Ranged (16 shots), Can attack siege walls | ||
Cyclops King | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 1443 | 1100 | Ranged (24 shots), Can attack siege walls | ||
Behemoth | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 3162 | 1500 | Defense -40% to enemy target | ||
Ancient Behemoth | 7+ | 19 | 19 | 30 | 50 | 300 | 9 | 1 | 6168 | 3000 | , 1 | Defense -80% to enemy target |
Strategy
Pros
- Hero classes. Battle Mage is one of the most balanced classes in the game with a host of useful specials. Barbarians are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
- Escape Tunnel: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
- Cyclopes and Cyclops Kings can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and Haste (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is Mirth) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 Cyclops King 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
- Ancient behemoths win a 1vs1 against most 7'th level creatures.
- Crag Hack is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
- Least expensive town as far as weekly troop cost is concerned for gold, though the Rampart town will often have a better economy in general by making use of the Dwarven Treasury.
Cons
- Slow units, the fastest is the Thunderbird with a Speed of 11. Ancient Behemoth has 9.
- Magic, Mage Guild is limited to level 3.
- Only one flying unit, namely the Thunderbird.
- Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.