Stronghold: Difference between revisions

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{{Towns}}
{{Towns}}
 
'''Stronghold''' is a neutral [[alignment]] [[town]] with the [[barbarian]] and [[Battle Mage|battle mage]] [[hero class]]es. Strongholds are built by alliances of tribes. Stronghold represents [[Krewlod]].
'''Stronghold''' is a neutral alignment [[town type]] with [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.  Stronghold represent [[Krewlod]].


Stronghold's [[native terrain]] is [[rough]].
Stronghold's [[native terrain]] is [[rough]].


== Structures ==
'''Stronghold Creature Dwellings'''
'''Stronghold creature dwellings:'''
* [[Stronghold creature dwellings|Goblin Barracks]]
* Goblin Barracks
* [[Stronghold creature dwellings|Wolf Pen]]
* Wolf Pen
* [[Stronghold creature dwellings|Orc Tower]]
* Orc Tower
* [[Stronghold creature dwellings|Ogre Fort]]
* Ogre Fort
* [[Stronghold creature dwellings|Cliff Nest]]
* Cliff Nest
* [[Stronghold creature dwellings|Cyclops Cave]]
* Cyclops Cave
* [[Stronghold creature dwellings|Behemoth Lair]]
* Behemoth Lair


'''Stonghold Specific Buildings'''
'''Stonghold Specific Buildings'''
* [[Ballista Yard]]
* [[Ballista Yard]] - Allows visiting heroes to purchase [[ballista]]s in addition to the [[ammo cart]]s provided by the blacksmith.
* [[Freelancer's Guild]] (Unique '''Stronghold''' building, allows you to sell troops for resources)
* [[Freelancer's Guild]] - (Unique '''Stronghold''' building, allows you to sell troops for resources)
* [[Mess Hall]] ([[Goblin]] [[horde building]], +8/week)
* [[Mess Hall]] - ([[Goblin]] [[horde building]], +8/week)
* [[Escape Tunnel]] (unique '''Stronghold''' building, allows defending heroes to retreat during a siege)
* [[Escape Tunnel]] - (unique '''Stronghold''' building, allows defending heroes to retreat during a siege)
* [[Hall of Valhalla]] (+1 Attack to visiting hero)
* [[Hall of Valhalla]] - (+1 Attack to visiting hero)
* [[Warlords' Monument]] ([[Grail]] building, +20 [[Attack]] to defending hero)
* [[Warlords' Monument]] - ([[Grail]] building, +20 [[Attack]] to defending hero)


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<br>
<br>
== Heroes ==
 
{{Hero table}}
{{Hero table}}
{{Stronghold hero table}}
{{Stronghold hero table}}
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== Creatures ==
<br>
 
{{Creature table}}
{{Creature table}}
{{Stronghold creature table}}
{{Stronghold creature table}}
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|}
== Strategy ==
=== Pros ===
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] 'sieges' as well as a stack of 1,000 (and twice as well as a stack of Cyclops).
* Ancient behemoths win a 1vs1 against most 7'th level creatures.
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.
* Least expensive town as far as weekly troop cost is concerned for gold, though the [[Rampart]] town will often have a better economy in general by making use of the [[Dwarven Treasury]].
=== Cons ===
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. Ancient Behemoth has 9.
* Magic, [[Mage Guild]] is limited to level 3.
* Only one flying unit, namely the [[Thunderbird]].
* Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.




[[Category: Stronghold]]
[[Category: Stronghold]]
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Revision as of 20:42, 19 March 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Stronghold is a neutral alignment town with the barbarian and battle mage hero classes. Strongholds are built by alliances of tribes. Stronghold represents Krewlod.

Stronghold's native terrain is rough.

Stronghold Creature Dwellings

Stonghold Specific Buildings


Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000
Resource Basic Upgrades All
Gold 28700 28000 91200
Wood 60 47 157
Ore 70 47 157
Crystal 30 20 60
Gem 0 5 15
Mercury 0 0 10
Sulfur 0 0 10
Troop cost/week: 24530 Gold + 2 Crystal


Name Class Specialty Skill 1 Skill 2 Spell
Crag Hack Crag Hack  Barbarian   Offense Advanced Offense  Advanced Offense   
Gretchin Gretchin  Barbarian   Goblins Basic Offense  Basic Offense  Basic Pathfinding  Basic Pathfinding 
Gurnisson Gurnisson  Barbarian   Ballista Basic Offense  Basic Offense  Basic Artillery  Basic Artillery 
Jabarkas Jabarkas  Barbarian   Orcs Basic Offense  Basic Offense  Basic Archery  Basic Archery 
Krellion Krellion  Barbarian   Ogres Basic Offense  Basic Offense  Basic Resistance  Basic Resistance 
Shiva Shiva  Barbarian   Rocs Basic Offense  Basic Offense  Basic Scouting  Basic Scouting 
Tyraxor Tyraxor  Barbarian   Wolf Riders Basic Offense  Basic Offense  Basic Tactics  Basic Tactics 
Yog Yog  Barbarian   Cyclops Basic Offense  Basic Offense  Basic Ballistics  Basic Ballistics 
Boragus Boragus Armageddon's Blade Map Editor  Barbarian   Ogres Basic Offense  Basic Offense  Basic Tactics  Basic Tactics 
Kilgor Kilgor Armageddon's Blade Map Editor  Barbarian   Behemoths Advanced Offense  Advanced Offense   
Dessa Dessa  Battle Mage   Logistics Basic Wisdom  Basic Wisdom  Basic Logistics  Basic Logistics   Stone Skin 
Gird Gird  Battle Mage   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Bloodlust 
Gundula Gundula  Battle Mage   Offense Basic Wisdom  Basic Wisdom  Basic Offense  Basic Offense   Slow 
Oris Oris  Battle Mage   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Protection from Air 
Saurug Saurug  Battle Mage   Gems Basic Wisdom  Basic Wisdom  Basic Resistance  Basic Resistance   Bloodlust 
Terek Terek  Battle Mage   Haste Basic Wisdom  Basic Wisdom  Basic Tactics  Basic Tactics   Haste 
Vey Vey  Battle Mage   Ogres Basic Wisdom  Basic Wisdom  Basic Leadership  Basic Leadership   Magic Arrow 
Zubin Zubin  Battle Mage   Precision Basic Wisdom  Basic Wisdom  Basic Artillery  Basic Artillery   Precision 


 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Goblin Goblin 1 4 2 1 2 5 5 15 60 40 Gold  
Hobgoblin Hobgoblin 1+ 5 3 1 2 5 7 15 78 50 Gold  
Wolf Rider Wolf Rider 2 7 5 2 4 10 6 9 130 100 Gold  
Wolf Raider Wolf Raider 2+ 8 5 3 4 10 8 9 203 140 Gold   Double attack
Orc Orc 3 8 4 2 5 15 4 7 192 150 Gold   Ranged (12 shots)
Orc Chieftain Orc Chieftain 3+ 8 4 2 5 20 5 7 240 165 Gold   Ranged (24 shots)
Ogre Ogre 4 13 7 6 12 40 4 4 416 300 Gold  
Ogre Mage Ogre Mage 4+ 13 7 6 12 60 5 4 672 400 Gold   Cast Bloodlust x3
Roc Roc 5 13 11 11 15 60 7 3 1027 600 Gold   Flying
Thunderbird Thunderbird 5+ 13 11 11 15 60 11 3 1106 700 Gold   Flying, Lightning strike
Cyclops Cyclops 6 15 12 16 20 70 6 2 1266 750 Gold   Ranged (16 shots), Can attack siege walls
Cyclops King Cyclops King 6+ 17 13 16 20 70 8 2 1443 1100 Gold   Ranged (24 shots), Can attack siege walls
Behemoth Behemoth 7 17 17 30 50 160 6 1 3162 1500 Gold   Defense -40% to enemy target
Ancient Behemoth Ancient Behemoth 7+ 19 19 30 50 300 9 1 6168 3000 Gold , 1 Crystal  Defense -80% to enemy target