Summon Boat

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Boat
School:  Water Magic
Level:  1st
Cost:  8
Duration:  instant
 Basic effect
Summons one of your hero's boats to their current location. If none of those boats are available, then one of your other heroes' boats is summoned. Spell has a 50% chance of working. The spell fails if there are no unoccupied boats available.
 Advanced effect
Same as basic effect, except that if no boats are available, a new one is created. The spell has a 75% chance of working. There are a maximum of sixty-four boats allowed on the Adventure Map at one time. The spell fails if all are occupied.
 Expert effect
Same as advanced effect, except that the spell has a 100% chance of working (unless all sixty-four boats are occupied).
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Summon Boat is a 1st level spell in the School of Water Magic.

The spell may only be cast on the Adventure Map and next to a shoreline.

In order to Summon Boat spell to work, there must be an unoccupied (free) tile to summon the boat.

Additionally, on basic level there must also be an unoccupied boat. At advanced and expert level, a boat will be created if there are no free boats to summon. Summoning a boat will make the closest unoccupied boat to disappear, which sometimes can lead to tactical choise to cast the spell.

It's not a bug, it's a feature

It should be noted, that there can only be 64 boats on a given map at the same time. This might cause the spell to fail at advanced or expert level.