Talk:Dungeon: Difference between revisions

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== Discussion ==
Surely most of the stuff under the "spells" subheading in the "Structures" section should be on the "Mages Guild" page or "Spells" page or something?  Not the "Dungeon" page?
Surely most of the stuff under the "spells" subheading in the "Structures" section should be on the "Mages Guild" page or "Spells" page or something?  Not the "Dungeon" page?
Also, "Mushroom Rings" is missing as one of the Dungeon Buildings.
Also, "Mushroom Rings" is missing as one of the Dungeon Buildings.


:Good suggestions! I added Mushroom Rings and made also a tine change to the description. But you are more than free to edit the text further. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 07:04, 24 June 2015 (CEST)
:Good suggestions! I added Mushroom Rings and made also a tine change to the description. But you are more than free to edit the text further. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 07:04, 24 June 2015 (CEST)
== Strategy ==
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
* [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
*Spells '''not''' appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).
*The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].
*Or, to not damage ones own units, the [[Armageddon's Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.
*Maybe [[Orb of Vulnerability]] and [[Armageddon's Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.
*Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is self-sufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
=== Pros ===
* Two ranged units, both of which have no [[melee penalty]].
* Mana Vortex: doubles your max spell points once a week.
* Black Dragons are potential for "[[Dragogeddon]]" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell
* Portal of summoning may be used to gain additional creatures
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
=== Cons ===
* Dungeon is quite expensive to build-up.
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
* Difficult to build level 7 creature dwelling

Revision as of 14:49, 19 March 2018

Discussion

Surely most of the stuff under the "spells" subheading in the "Structures" section should be on the "Mages Guild" page or "Spells" page or something? Not the "Dungeon" page? Also, "Mushroom Rings" is missing as one of the Dungeon Buildings.

Good suggestions! I added Mushroom Rings and made also a tine change to the description. But you are more than free to edit the text further. –Kapteeni Ruoska (talk) 07:04, 24 June 2015 (CEST)

Strategy

  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling