Difference between revisions of "Talk:Dungeon"

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*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
 
*Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].
  
=== Pros ===
+
== Pros ==
 
* Two ranged units, both of which have no [[melee penalty]].
 
* Two ranged units, both of which have no [[melee penalty]].
 
* Mana Vortex: doubles your max spell points once a week.
 
* Mana Vortex: doubles your max spell points once a week.
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* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
 
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.
  
=== Cons ===
+
== Cons ==
 
* Dungeon is quite expensive to build-up.
 
* Dungeon is quite expensive to build-up.
 
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
 
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.
 
* Difficult to build level 7 creature dwelling
 
* Difficult to build level 7 creature dwelling

Revision as of 14:49, 19 March 2018

Discussion

Surely most of the stuff under the "spells" subheading in the "Structures" section should be on the "Mages Guild" page or "Spells" page or something? Not the "Dungeon" page? Also, "Mushroom Rings" is missing as one of the Dungeon Buildings.

Good suggestions! I added Mushroom Rings and made also a tine change to the description. But you are more than free to edit the text further. –Kapteeni Ruoska (talk) 07:04, 24 June 2015 (CEST)

Strategy

  • Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.
  • Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible.
    • Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.
  • Or, to not damage ones own units, the Armageddon's Blade (artifact), if tier 7 creatures of Rampart and some other immune units are not part of the opponent or can be killed later.
  • Although dungeon is quite expensive, it has good magical capabilities (e.g. mana vortex) and powerful troops like black dragons, which are among the strongest creatures in Erathia.

Pros

  • Two ranged units, both of which have no melee penalty.
  • Mana Vortex: doubles your max spell points once a week.
  • Black Dragons are potential for "Dragogeddon" tactic because of their spell immunity. Additionally Warlock gain more power than other hero classes.
  • The Battle Scholar Academy instantly levels-up starting heroes.
  • Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell
  • Portal of summoning may be used to gain additional creatures
  • The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.

Cons

  • Dungeon is quite expensive to build-up.
  • Manticores and Scorpicores are one of the weakest level 6 units.
  • Difficult to build level 7 creature dwelling