Mage and Arch Mage and Genie and Master Genie: Difference between pages

From Heroes 3 wiki
(Difference between pages)
Jump to navigation Jump to search
No edit summary
 
No edit summary
 
Line 1: Line 1:
{{Tower creatures}}{{Creature
{{Tower creatures}}{{Creature
  | AI_Value  = 570
  | AI_Value  = 884
  | Name      = Mage
  | Name      = Genie
  | Attack    = 11
  | Attack    = 12
  | Defense  = 8
  | Defense  = 12
  | Speed    = 5
  | Speed    = 7
  | Growth    = 4
  | Growth    = 3
  | Damage    = 7–9
  | Damage    = 13–16
  | Health    = 25
  | Health    = 40
  | Shots    = 24
  | Movement  = [[Flying]]
  | Cost      = 350
  | Cost      = 550
  | Special  = • [[Ranged attack]]<br>• No [[melee penalty]]<br>• Hero's combat spells cost 2 less mana<br>• No [[Obstacle penalty]] | U_name    = Arch Mage
  | Special  = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]
  | U_AI_Value= 680
| U_AI_Value= 942
  | U_attack  = '''12'''
  | U_name    = Master Genie
  | U_defense = '''9'''
  | U_speed  = '''11'''
  | U_speed  = '''7'''
  | U_cost    = 600
  | U_health = '''30'''
  | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]]
  | U_cost    = 450
  | No_shots =  
  | No_ushots =  
}}  
}}  


{{Cram|Mage Tower|Mage|Arch Mage|no_dwelling=}}
{{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
'''Magi and Arch Magi''' are level 4 creatures of [[Tower]]. They can be recruited from the [[tower creature dwellings|Mage Tower]]. (''Note, that the correct spelling is 'one mage' but 'many magi'.'')
'''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].


''"Apprentice magi, under the mentorship of [[Wizard]]s, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no [[melee penalty|damage penalty for attacking adjacent enemies]] and reduce the casting cost of allied hero [[spell]]s by two. Arch mage attacks [[Obstacle penalty|penetrate cover]] and deal full damage to enemies behind siege walls."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>


Magi's attacks visually look like bolts of energy, while arch magi's attacks are concentrated beams. They both use their staff to strike enemies in [[melee]] combat.
== General Tactics and Info ==
The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.


Although the documentation says that only arch magi ignore the [[obstacle penalty]], but at least in some versions this is also true for magi.
== Spells ==


===== Heroes with a specialty =====
Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
 
{{Table|Spell|Lvl|School|align=left|float=none}}
|+Master Genie Spells


*{{H|Theodorus|Wizard}} has magi as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any magi or arch magi for each level attained after 4th level and gives them a [[speed]] bonus of 1.
{{Table row|{{Sn1|spell=Bless}}            |1|Water Magic}}
{{Table row|{{Sn1|spell=Bloodlust}}        |1|Fire Magic}}
{{Table row|{{Sn1|spell=Cure}}              |1|Water Magic}}
{{Table row|{{Sn1|spell=Haste}}            |1|Air Magic}}
{{Table row|{{Sn1|spell=Shield}}            |1|Earth Magic}}
{{Table row|{{Sn1|spell=Stone Skin}}       |1|Earth Magic}}
{{Table row|{{Sn1|spell=Fortune}}          |2|Air Magic}}
{{Table row|{{Sn1|spell=Precision}}        |2|Air Magic}}
{{Table row|{{Sn1|spell=Air Shield}}        |3|Air Magic}}
{{Table row|{{Sn1|spell=Anti-Magic}}        |3|Earth Magic}}
{{Table row|{{Sn1|spell=Mirth}}            |3|Water Magic}}
{{Table row|{{Sn1|spell=Counterstrike}}{{-}}|4|Air Magic}}
{{Table row|{{Sn1|spell=Fire Shield}}      |4|Fire Magic}}
{{Table row|{{Sn1|spell=Frenzy}}            |4|Fire Magic}}
{{Table row|{{Sn1|spell=Prayer}}            |4|Water Magic}}
{{Table row|{{Sn1|spell=Slayer}}            |4|Fire Magic}}
{{Table row|{{Sn1|spell=Magic Mirror}}      |5|Air Magic}}
|}


== General Tactics and Info ==
===== Heroes with a specialty =====
Magi and Archamgi are the second shooter of the [[Tower]] faction, replacing [[Gremlin and Master Gremlin|gremlins]] when they become available. It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 {{W}} and 2000 {{G}}. Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downside of the magi is, that [[Mage Tower]] has very steep cost, together with their low health.
*{{H|Iona|Alchemist}} and
*{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.


{{creature 'see also'}}
{{creature 'see also'}}

Revision as of 14:02, 20 March 2020

Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Genie
 Cost per troop 

550

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 7
Movement Flying
Size 1
Growth 3
AI Value 884
 Special abilities:
Hates efreeti
Master Genie
 Cost per troop 

600

Attack 12
Defense 12
Damage 13–16
Health 40
Speed 11
Movement Flying
Size 1
Growth 3
AI Value 942
 Special abilities:
Hates efreeti
Spellcaster
Altar of Wishes  

Genies and Master Genies are level 5 creatures of Tower. They are recruited from Altar of Wishes.

"Genies and master genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to efreeti. Once per turn, master genies can cast a random, beneficial spell on an allied troop." RoE manual

General Tactics and Info

The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.

Spells

Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding school with a spell power of 6.

Spell Lvl School
Master Genie Spells
Template:Sn1 1 Water Magic
Template:Sn1 1 Fire Magic
Template:Sn1 1 Water Magic
Template:Sn1 1 Air Magic
Template:Sn1 1 Earth Magic
Template:Sn1 1 Earth Magic
Template:Sn1 2 Air Magic
Template:Sn1 2 Air Magic
Template:Sn1 3 Air Magic
Template:Sn1 3 Earth Magic
Template:Sn1 3 Water Magic
Template:Sn1  4 Air Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Fire Magic
Template:Sn1 4 Water Magic
Template:Sn1 4 Fire Magic
Template:Sn1 5 Air Magic
Heroes with a specialty
  • Iona Iona the Alchemist and
  • Thane Thane the Alchemist have genies as a specialty, which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a speed bonus of 1.

See also: