Template:Spell table row and Summon Air Elemental: Difference between pages

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<includeonly>|-
{{Air spells}}{{Spell|0|0|28|14|0|16|0|0|0|12|0
| style="padding-left: 5px; padding-right: 5px; border-top: 1px solid gray;"| {{Sn1|spell={{{1}}}|spell_link={{{spell_link|{{{1}}}}}}}}
| school      = Air Magic
| align=center style="border-top: 1px solid gray;"|{{{2}}}
| level      = 5th
| style="padding-right: 20px; white-space: nowrap; border-top: 1px solid gray;" | {{{all_schools|[[School_of_{{{3}}}|{{{3}}}]]}}}
| cost        = 25/20
| class="unsortable" style="white-space: normal; font-size:90%; border-top: 1px solid gray;" | {{{4}}}</includeonly><noinclude>
| duration    = until end of combat
| b_effect    = Summons a troop of air elementals containing creatures amount of (power x 2).
| a_effect    = Summons a troop of air elementals containing creatures amount of (power x 3).
| e_effect    = Summons a troop of air elementals containing creatures amount of (power x 4).
}}{{Creature
| AI_Value  = 356
  | Growth    = 6
| Name      = Air Elemental
| float      = right
| Attack    = 9
| Defense    = 9
| Damage    = 2–8
| Health    = 25
| Speed      = 7
| Movement  = Ground
| No_shots  =
| Onlyone =
| Cost      = 250
  | Special    = • [[Elemental]]<br>• [[Spell immunity|Immune]] to [[Meteor Shower]]<br>• [[Vulnerability|Vulnerable]] to [[Lightning Bolt]], [[Chain Lightning]] and [[Armageddon]]
}} It summons a stack of [[Air Elemental]]s on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of [[elemental]]s may be summoned during combat, which means that if air elementals have been summoned, then [[Earth elemental|earth]], [[Fire elemental|fire]] or [[water elemental]]s can not be summoned.


'''Spell table row''' is a template to use together wit [[:Template:Spell table]]. It purpose is to show a spell image, name, class and effect in one row. The main use is in [[list of spells]] page.
[[Category: Spells]]
 
__NOTOC__
'''Variables:'''
# spell name
# level
# class
# effect
: all_schools
 
<nowiki>{{Spell table}}
{{Spell table row|Fly|5|Air Magic|Enables hero to fly over adventure map}}</nowiki>, gives
 
{{Spell table}}
{{Spell table row|Fly|5|Air Magic|Enables hero to fly over adventure map}}
|}
 
== See also ==
* [[:Template: Spell table]]
 
[[Category: Table templates]]
__NOTOC__</noinclude>

Revision as of 23:05, 22 March 2020

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Summon Air Elemental
School:  Air Magic
Level:  5th
Cost:  25/20
Duration:  until end of combat
 Basic effect
Summons a troop of air elementals containing creatures amount of (power x 2).
 Advanced effect
Summons a troop of air elementals containing creatures amount of (power x 3).
 Expert effect
Summons a troop of air elementals containing creatures amount of (power x 4).
 Probability of occurrence (%):
Castle   0
Rampart   0
Tower   28 (14*)
Inferno   0
Necropolis   16
Dungeon   0
Stronghold   0
Fortress   0
Conflux   12
Cove Horn of the Abyss   0
Factory Horn of the Abyss   
* Without Library

Summon Air Elemental is a 5th level spell in the School of Air Magic.

Statistics
Air Elemental
 Cost per troop 

250

Attack 9
Defense 9
Damage 2–8
Health 25
Speed 7
Movement Ground
Size 1
Growth 6
AI Value 356
 Special abilities:
Elemental
Immune to Meteor Shower
Vulnerable to Lightning Bolt, Chain Lightning and Armageddon

It summons a stack of Air Elementals on the first row of combat field; on casting hero's side. The stack will remain among the hero's army for the rest of the combat, or until killed. Only one type of elementals may be summoned during combat, which means that if air elementals have been summoned, then earth, fire or water elementals can not be summoned.