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| {{Tower creatures}}{{Creature | | {{Ring artifacts}}{{Artifact |
| | AI_Value = 570 | | | normal = |
| | Name = Mage | | | class = minor |
| | Attack = 11
| | | slot = ring |
| | Defense = 8
| | | cost = 5000 |
| | Speed = 5
| | | event = While pausing to rest, you notice a bobcat climbing a short tree to get at a crow's nest. On impulse, you climb the tree yourself and scare off the cat. When you look in the nest, you find a collection of shiny stones and a ring. |
| | Growth = 4 | | | effect = This item increases the health of all hero's units by +1. |
| | Damage = 7–9 | | }} Equipped in a ring slot, this artifact gives all your units +1 to their [[Health]]. |
| | Health = 25 | |
| | Shots = 24 | |
| | Cost = 350 | |
| | Special = • [[Ranged attack]]<br>• No [[melee penalty]]<br>• Hero's combat spells cost 2 less mana<br>• No [[Obstacle penalty]] | U_name = Arch Mage | |
| | U_AI_Value= 680
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| | U_attack = '''12'''
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| | U_defense = '''9'''
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| | U_speed = '''7'''
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| | U_health = '''30'''
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| | U_cost = 450
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| }}
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| {{Cram|Mage Tower|Mage|Arch Mage|no_dwelling=}}
| | Part of the [[Elixir of Life]], together with the [[Ring of Vitality]] and the [[Vial of Lifeblood]]. |
| '''Magi and Arch Magi''' are level 4 creatures of [[Tower]]. They can be recruited from the [[tower creature dwellings|Mage Tower]]. (''Note, that the correct spelling is 'one mage' but 'many magi'.'')
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| ''"Apprentice magi, under the mentorship of [[Wizard]]s, serve as Tower troops before they become full masters of their craft. Both mage and arch mage units suffer no [[melee penalty|damage penalty for attacking adjacent enemies]] and reduce the casting cost of allied hero [[spell]]s by two. Arch mage attacks [[Obstacle penalty|penetrate cover]] and deal full damage to enemies behind siege walls."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
| | == Related artifacts == |
| | * {{An| Elixir of Life}} |
| | * {{An| Vial of Lifeblood}} |
| | * {{An| Ring of Vitality}} |
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| Magi's attacks visually look like bolts of energy, while arch magi's attacks are concentrated beams. They both use their staff to strike enemies in [[melee]] combat.
| | {{Artifact 'see also'}} |
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| Although the documentation says that only arch magi ignore the [[obstacle penalty]], but at least in some versions this is also true for magi.
| | [[Category: Minor artifacts]] |
| | | [[Category: Parts of combination artifacts]] |
| ===== Heroes with a specialty =====
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| *{{H|Theodorus|Wizard}} has magi as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any magi or arch magi for each level attained after 4th level and gives them a [[speed]] bonus of 1.
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| == General Tactics and Info ==
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| Magi and Archamgi are the second shooter of the [[Tower]] faction, replacing [[Gremlin and Master Gremlin|gremlins]] when they become available. It is not essential to upgrade magi early in the game. However, the upgraded Mage Tower only cost 5 {{W}} and 2000 {{G}}. Considering that it gives five more hit points, speed seven and no obstacle penalty, it is more than affordable. The main downside of the magi is, that [[Mage Tower]] has very steep cost, together with their low health.
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| {{creature 'see also'}}
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| [[Category: Creatures]] | |
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