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| {{Tower creatures}}{{Creature | | {{Ring artifacts}}{{Artifact |
| | AI_Value = 884 | | | normal = |
| | Name = Genie | | | class = minor |
| | Attack = 12
| | | slot = ring |
| | Defense = 12
| | | cost = 5000 |
| | Speed = 7 | | | event = While pausing to rest, you notice a bobcat climbing a short tree to get at a crow's nest. On impulse, you climb the tree yourself and scare off the cat. When you look in the nest, you find a collection of shiny stones and a ring. |
| | Growth = 3
| | | effect = This item increases the health of all hero's units by +1. |
| | Damage = 13–16 | | }} Equipped in a ring slot, this artifact gives all your units +1 to their [[Health]]. |
| | Health = 40 | |
| | Movement = [[Flying]]
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| | Cost = 550
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| | Special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]
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| | U_AI_Value= 942
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| | U_name = Master Genie | |
| | U_speed = '''11''' | |
| | U_cost = 600
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| | U_special = • [[Hate]]s [[Efreet and Efreet Sultan|efreeti]]<br>• [[Spellcaster]]
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| | No_shots =
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| | No_ushots =
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| }}
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| {{Cram|Altar of Wishes|Genie|Master Genie|no_dwelling=|-={{---}}|pad=5px 10px 3px 5px}}
| | Part of the [[Elixir of Life]], together with the [[Ring of Vitality]] and the [[Vial of Lifeblood]]. |
| '''Genies and Master Genies''' are level 5 creatures of [[Tower]]. They are recruited from [[Altar of Wishes]].
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| ''"Genies and master genies are Tower allies recruited from the realm of [[air magic]]. They attack with a shocking grasp that does solid damage to all opponents and 150% damage to [[efreet|efreeti]]. Once per turn, master genies can cast a random, beneficial spell on an allied troop."{{-}}<sup>[[Restoration of Erathia Manual Page 114|RoE manual]]''</sup>
| | == Related artifacts == |
| | * {{An| Elixir of Life}} |
| | * {{An| Vial of Lifeblood}} |
| | * {{An| Ring of Vitality}} |
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| == General Tactics and Info ==
| | {{Artifact 'see also'}} |
| The Genies and Master Genies bear average stats for a level 5, and their low health make them unlikely candidates for entering melee combat unless needed or their casts have run out.
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| == Spells ==
| | [[Category: Minor artifacts]] |
| | | [[Category: Parts of combination artifacts]] |
| Spells cast by Master Genie are random, and casting them uses the genie's turn. The number of master genies in the casting stack does not affect the effectiveness of the spells meaning, that one master genie is as effective as a hundred. This makes it beneficial to divide them into several stacks. All spells are considered to be cast at the advanced level of the corresponding [[Magic school|school]] with a [[spell power]] of 6.
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| {{Table|Spell|Lvl|School|align=left|float=none}}
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| |+Master Genie Spells
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| {{Table row|{{Sn1|spell=Bless}} |1|Water Magic}}
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| {{Table row|{{Sn1|spell=Bloodlust}} |1|Fire Magic}}
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| {{Table row|{{Sn1|spell=Cure}} |1|Water Magic}}
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| {{Table row|{{Sn1|spell=Haste}} |1|Air Magic}}
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| {{Table row|{{Sn1|spell=Shield}} |1|Earth Magic}}
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| {{Table row|{{Sn1|spell=Stone Skin}} |1|Earth Magic}}
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| {{Table row|{{Sn1|spell=Fortune}} |2|Air Magic}}
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| {{Table row|{{Sn1|spell=Precision}} |2|Air Magic}}
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| {{Table row|{{Sn1|spell=Air Shield}} |3|Air Magic}}
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| {{Table row|{{Sn1|spell=Anti-Magic}} |3|Earth Magic}}
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| {{Table row|{{Sn1|spell=Mirth}} |3|Water Magic}}
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| {{Table row|{{Sn1|spell=Counterstrike}}{{-}}|4|Air Magic}}
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| {{Table row|{{Sn1|spell=Fire Shield}} |4|Fire Magic}}
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| {{Table row|{{Sn1|spell=Frenzy}} |4|Fire Magic}}
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| {{Table row|{{Sn1|spell=Prayer}} |4|Water Magic}}
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| {{Table row|{{Sn1|spell=Slayer}} |4|Fire Magic}}
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| {{Table row|{{Sn1|spell=Magic Mirror}} |5|Air Magic}}
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| |}
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| ===== Heroes with a specialty =====
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| *{{H|Iona|Alchemist}} and
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| *{{H|Thane|Alchemist}} have genies as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any genies or master genies for each level attained after 5th level, and gives them a [[speed]] bonus of 1.
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| {{creature 'see also'}}
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| [[Category: Creatures]] | |
| __NOTOC__ | | __NOTOC__ |