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| {{Inferno creatures}}{{Creature | | {{Ring artifacts}}{{Artifact |
| | AI_Value = 50 | | | normal = |
| | Name = Imp | | | class = minor |
| | Attack = 2
| | | slot = ring |
| | Defense = 3
| | | cost = 5000 |
| | Speed = 5
| | | event = While pausing to rest, you notice a bobcat climbing a short tree to get at a crow's nest. On impulse, you climb the tree yourself and scare off the cat. When you look in the nest, you find a collection of shiny stones and a ring. |
| | Growth = 15 [[Birthing Pools|(+8)]] | | | effect = This item increases the health of all hero's units by +1. |
| | Damage = 1–2 | | }} Equipped in a ring slot, this artifact gives all your units +1 to their [[Health]]. |
| | Health = 4 | |
| | Cost = 50
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| | U_AI_Value= 60
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| | U_name = Familiar
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| | No_spec =
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| | U_attack = '''4'''
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| | U_defense = '''4''' | |
| | U_speed = '''7''' | |
| | U_health = 4
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| | U_cost = 60
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| | U_special = [[Magic channel]]
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| | No_shots =
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| | No_ushots =
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| }}
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| {{Cram|Imp Crucible|Imp|Familiar|no_dwelling=}}
| | Part of the [[Elixir of Life]], together with the [[Ring of Vitality]] and the [[Vial of Lifeblood]]. |
| '''Imps and Familiars''' are level 1 creatures of [[Inferno]]. They are recruited from the [[Imp Crucible]].
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| ''"Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of [[spell points]] spent by enemy spellcasters directly into their hero's [[spell point]] pool. "{{-}}<sup>[[Restoration of Erathia Manual Page 97|RoE manual]]''</sup>
| | == Related artifacts == |
| | * {{An| Elixir of Life}} |
| | * {{An| Vial of Lifeblood}} |
| | * {{An| Ring of Vitality}} |
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| Building the [[Birthing Pools]] increases [[Imp and Familiar]] growth by 8 per week. With the [[Grail]] building of Inferno built, the Deity of Fire, will also make every upcoming week to be the week of the imp, which will double their growth.
| | {{Artifact 'see also'}} |
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| ===== Special ability =====
| | [[Category: Minor artifacts]] |
| While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero's mana pool and are at disposal the next time hero wishes to cast a spell.
| | [[Category: Parts of combination artifacts]] |
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| However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.
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| ===== Heroes with a specialty =====
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| *{{H|Ignatius|Demoniac}} has imps as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any imps or familiars for each level attained after 1st level and gives them a [[speed]] bonus of 1.
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| == General Tactics and Info ==
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| Imps and Familiars are literally the worst creature in the game, upgraded or not, except for the [[peasant]] and the regular [[gremlin]], who becomes an useful shooter when upgraded. However, they are nice to have as cannon fodder and also to steal some mana from the enemy hero. They can also be farmed for [[Demons]], or, with the [[Grail]] building of [[Inferno]], become more than a decent stack, with their double growth.
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| {{creature 'see also'}}
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| [[Category: Creatures]] | |
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