Tavern: Difference between revisions

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{{buildings}}
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
{|cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px; margin: 0 1em 0 0; float:right"
| align=center | [[File: Tavern.gif]]
| align=center | [[File: Tavern.gif]]
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{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; float:left;"
{| border cellpadding="4" style="border:1 solid; text-align:center; background-color:lightyellow; margin-right:20px; float:left;"
| [[File:Adventure Map Castle fort.gif|x75px]] || [[File:Castle tavern (outline).gif|border|150px]]
| [[File:Adventure Map Castle fort.gif|x75px|Castle|link=Castle]] || [[File:Castle tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Rampart fort.gif|x75px]] || [[File:Rampart tavern (outline).gif|border|150px]]
| [[File:Adventure Map Rampart fort.gif|x75px|Rampart|link=Rampart]] || [[File:Rampart tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Tower fort.gif|x75px]] || [[File:Tower  tavern (outline).gif|border|150px]]
| [[File:Adventure Map Tower fort.gif|x75px|Tower|link=Tower]] || [[File:Tower  tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Inferno fort.gif|x75px]] || [[File:Inferno tavern (outline).gif|border|150px]]
| [[File:Adventure Map Inferno fort.gif|x75px|Inferno|link=Inferno]] || [[File:Inferno tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Necropolis fort.gif|x75px]] || [[File:Necropolis tavern (outline).gif|border|150px]]
| [[File:Adventure Map Necropolis fort.gif|x75px|Necropolis|link=Necropolis]] || [[File:Necropolis tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Dungeon fort.gif|x75px]] || [[File:Dungeon tavern (outline).gif|border|150px]]
| [[File:Adventure Map Dungeon fort.gif|x75px|Dungeon|link=Dungeon]] || [[File:Dungeon tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Stronghold fort.gif|x75px]] || [[File:Stronghold tavern (outline).gif|border|150px]]
| [[File:Adventure Map Stronghold fort.gif|x75px|Stronghold|link=Stronghold]] || [[File:Stronghold tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Fortress fort.gif|x75px]] || [[File:Fortress tavern (outline).gif|border|150px]]
| [[File:Adventure Map Fortress fort.gif|x75px|Fortress|link=Fortress]] || [[File:Fortress tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Conflux fort.gif|x75px]] || [[File:Conflux tavern (outline).gif|border|150px]]
| [[File:Adventure Map Conflux fort.gif|x75px|Conflux|link=Conflux]] || [[File:Conflux tavern (outline).gif|border|150px]]
|-
|-
| [[File:Adventure Map Cove fort (HotA).gif|x75px]] || [[File:Cove tavern (outline).gif|border|150px]]
| [[File:Adventure Map Cove fort (HotA).gif|x75px|Cove|link=Cove]] || [[File:Cove tavern (outline).gif|border|150px]]
|}
|}


=== General purpose ===
'''Building cost:''' 500 {{G}} 5 {{wood}}.<br>
Tavern is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[Adventure Map]], where they have the same functions except the morale increase. In original {{roe}} the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
'''Buildings required:''' none.


=== Hiring heroes ===
'''General purpose'''<br>
'''Tavern''' is a building where a player may hire [[heroes]], visit Thieves' Guild and hear [[rumor]]s. It also increases [[morale]] of the defending hero's army by +1. Additionally, Taverns can also be found on [[Adventure Map]], where they have the same functions except the morale increase. In original {{roe}} the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.
 
'''Hiring heroes'''<br>
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}} heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.
Heroes can be hired to the service of kingdom at the price of 2500 {{G}}. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original {{roe}} heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.


=== Hearing rumors ===
'''Hearing rumors'''<br>
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.
In the tavern screen above the heroes is a small rectangle where bar keeper whispers [[rumor]]s. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the [[terrain]] of which the [[grail]] is buried or which player has the most artifacts.



Revision as of 16:56, 10 July 2018

Buildings
Halls
Village Hall
Town Hall
City Hall
Capitol
Fortifications
Fort
Citadel
Castle
Common
Blacksmith
Mage Guild
Marketplace
Resource Silo
Tavern
Specific
Artifact Merchants
Shipyard
Horde buildings
Grail buildings
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Tavern as seen on Adventure Map.
Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
Cove

Building cost: 500 Gold 5 Wood.
Buildings required: none.

General purpose
Tavern is a building where a player may hire heroes, visit Thieves' Guild and hear rumors. It also increases morale of the defending hero's army by +1. Additionally, Taverns can also be found on Adventure Map, where they have the same functions except the morale increase. In original Restoration of Erathia the heroes available for hiring in a Tavern on Adventure Map were different than the ones in towns' taverns. However, this was changed somewhere along the updates.

Hiring heroes
Heroes can be hired to the service of kingdom at the price of 2500 Gold. There are always two new heroes available for hire, and if one is hired, a new one will appear. However, at the beginning of each week (including the beginning of the map) the two heroes have a random number of creatures with them associated with the town type they represent. After either one is hired, the new hero appearing will only have one non-upgraded first level creature in his army. Additionally, at the beginning of each week, at least one of the heroes (left one) will be from the town the player represents. In original Restoration of Erathia heroes always had a new set of creatures with them, which lead to tactics where players hired several heroes in order to speed up the beginning.

Hearing rumors
In the tavern screen above the heroes is a small rectangle where bar keeper whispers rumors. The game has a bunch of built-in rumors, but the map maker can enter own rumors as many of as he sees fit. This in mind, rumors can be extremely helpful or completely nonsense. Default rumors can for example reveal the terrain of which the grail is buried or which player has the most artifacts.

Horn of the Abyss

In Horn of the Abyss a variant of Tavern for water terrain was added. Hired hero appears in a boat.

See also