Teleport: Difference between revisions

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{{Water spells}}{{spelltable|Water Magic|15|Instant|3rd}}
{{Water spells}}{{Spell
 
| school      = water magic
Instantly moves a unit to an unoccupied hex.
| level      = 3rd
{|  border="1"
| cost        = 15
|+
| duration    = instant
|-
| b_effect    = Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
! Skill Level
| a_effect    = Same as Basic Effect, except troop cannot teleport over walls.
! Effect
| e_effect    = Troop can move to any unoccupied hex.
! Cost
}}
|-
| none
| Cannot teleport over [[Wall]]s or [[Moat]]s
| 15
|-
| Basic
| Cannot teleport over [[Wall]]s or [[Moat]]s
| 9
|-
| Advanced
| Cannot teleport over [[Wall]]s
| 6
|-
| Expert
| Can teleport to any unoccupied hex
| 3
|}
 
'''Note:''' Seems bugged. Extremely cheap at Expert.


[[Category: Spells]]
[[Category: Spells]]

Revision as of 15:43, 2 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Teleport
School:  water magic
Level:  3rd
Cost:  15
Duration:  instant
 Basic effect
Target, allied troop instantly moves to an unoccupied target hex. Troop cannot teleport over walls or moats.
 Advanced effect
Same as Basic Effect, except troop cannot teleport over walls.
 Expert effect
Troop can move to any unoccupied hex.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Teleport is a 3rd level spell in the School of water magic.