Talk:Serpent Fly and Dragon Fly and Protection from Water: Difference between pages

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== Discussion ==
{{Water spells}}{{Spell|20|20|25|20|20|20|19|20|20|20|20
As a third-level creatures both serpent and dragon flies are easy to acquire, and with great the great [[speed]] of 9 or 13 they make excellent creatures for [[Scouting|scouts]]. Hero with only serpent or dragon flies in the army will move rapidly to scout areas, and with high spell points and [[Primary skill#Power skill|power skill]] can even get through [[wandering creature]]s.
| school      = Water Magic
| level      = 1st
| cost        = 5/4
| duration    = 1 rnd/[[spell power|sp]]
| b_effect    = Damage from water magic spells is reduced by 30% for target allied troop.
| a_effect    = Damage from water magic spells is reduced by 50% for target allied troop.
| e_effect    = Damage from water magic spells is reduced by 50% for all allied troops.
| appeareverywhere = }} It reduces damage from [[School of Water Magic|water spells]] for target allied troop.


== {{roe}} and {{ab}} info ==
'''Units capable of casting Protection from Water:'''
Maybe it will be enough just to give numbers of changed stats without extra creature templates. (And I'm not sure if the roe-ab growth is correct).
*{{Cn|Ice Elemental}}s


: That's fine by me. I would just put the ''See also'' at the bottom. Otherwise, I'll leave it up to your discretion. ―[[user:imahero|imahero]] 05:00, 20 May 2018 (CEST)
'''Units immune to Protection from Water:'''
* {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=Green and Gold Dragons}}
* {{Cn|Red Dragon|noname=}}{{Cn|Black Dragon|name=Red and Black Dragons}}
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}
* {{Cn|Magic Elemental}}
* {{Cn|Azure Dragon}}


:: Oh, now its really looks fine without all this <nowiki><br><br><br><br><br><br><br></nowiki> madness.
=={{hota}}==
In [[Horn of the Abyss]], the effect of [[Protection from Air]], [[Protection from Fire]], [[Protection from Water]], and [[Protection from Earth]] spells increased from 30/30/50/50% to 50/50/75/75%. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].


::: But I cannot control floating of creature template here, so 'see also' looks better as it is now.--[[User:ShushMaster|ShushMaster]] ([[User talk:ShushMaster|talk]]) 05:15, 20 May 2018 (CEST)
[[Category: Spells]]
 
__NOTOC__
:::: I set float to none again to fix that. ―[[user:imahero|imahero]] 05:44, 20 May 2018 (CEST)
 
== Flies, nowhere ==
I noticed at [[Serpent Fly and Dragon Fly]] that their names never get highlighted on the table. How could I fix that?--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 17:56, 22 March 2020 (UTC)

Revision as of 19:18, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Protection from Water
School:  Water Magic
Level:  1st
Cost:  5/4
Duration:  1 rnd/sp
 Basic effect
Damage from water magic spells is reduced by 30% for target allied troop.
 Advanced effect
Damage from water magic spells is reduced by 50% for target allied troop.
 Expert effect
Damage from water magic spells is reduced by 50% for all allied troops.
 Probability of occurrence (%):
Castle   20
Rampart   20
Tower   25 (20*)
Inferno   20
Necropolis   20
Dungeon   19
Stronghold   20
Fortress   20
Conflux   20
Cove Horn of the Abyss   20
Factory Horn of the Abyss   
* Without Library

Protection from Water is a 1st level spell in the School of Water Magic. It reduces damage from water spells for target allied troop.

Units capable of casting Protection from Water:

Units immune to Protection from Water:

Horn of the Abyss

In Horn of the Abyss, the effect of Protection from Air, Protection from Fire, Protection from Water, and Protection from Earth spells increased from 30/30/50/50% to 50/50/75/75%. Read more here.