User:ShushMaster/Test2 and Prayer: Difference between pages

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{| border cellspacing=0 cellpadding=4 style="float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 420px; border: 1px solid grey"
{{Water spells}}{{Spell|20|10|16|10|0|0|0|0|0|10|20
|- bgcolor={{Purple 1}}
| school      = Water Magic
! colspan=9 style="color:white" | Halls
| level      = 4th
|-
| cost        = 16/12
|- bgcolor=mediumorchid style="text-align:left;"
| duration    = 1 rnd/sp
! Structure
| b_effect    = Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by 2.
! width=18% | Cost
| a_effect    = Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by 4.
! Requirements
| e_effect    = All allied troop's attack, defense, and speed ratings are increased by 4.
|-
}}
| style="text-align:center;"| [[File:Castle_Village_Hall_large.gif]]<br>Village Hall
Increases the [[Speed]], [[Attack]] and [[Defense]] stats of a target, allied stack.  Basic increases a single allied stack stats by 2.  Advanced increases single-allied stack stats by 4.  Expert increases all allied stacks stats by 4.
| {{Building cost||||N/A|||}}
| &bull; N/A
|-
| colspan=3 |<small>'''Benefits:''' Automatically part of all towns; provides an income of 500 {{G}} per day.
|-
| style="text-align:center;"| [[File:Castle_Town_Hall_large.gif]]<br>Town Hall
| {{Building cost||||{{G}}<br>2500|||}}
| &bull; Village Hall<br>&bull; Tavern
|-
| colspan=3 |<small>'''Benefits:''' Provides 1000 {{G}} per day.
|-
| style="text-align:center;"| [[File:Castle_City_Hall_large.gif]]<br>City Hall
| {{Building cost||||{{G}}<br>5000|||}}
| &bull; Town Hall<br>&bull; [[Blacksmith]]<br>&bull; Mage Guild Level 1<br>&bull; Marketplace
|-
| colspan=3 |<small>'''Benefits:''' Provides 2000 {{G}} per day.
|-
| style="text-align:center;"| [[File:Castle_Capitol_large.gif]]<br>Capitol
| {{Building cost||||{{G}}<br>10000|||}}
| &bull; City Hall<br>&bull; Castle
|-  
| colspan=3 |<small>'''Benefits:''' Provides 4000 {{G}} per day.
|}


{| border cellspacing=0 cellpadding=4 style="float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 420px; border:1px solid grey;"
'''Heroes with Prayer as a specialty:'''
|- bgcolor={{Purple 1}}
*{{Hn|Loynis|Cleric}}
! colspan=9 style="color:white" | Fortifications
|-
|- bgcolor=mediumorchid style="text-align:left;"
! Structure
! width=110px align=center|Cost
! Requirements
|-
| style="text-align:center;"|[[File:Castle_Fort_large.gif|link=]]<br>Fort
| {{Building cost||{{W}}<br>{{-}}20||{{O}}<br>{{-}}20||{{G}}<br>{{-}}5000|}}
| &bull; Village Hall
|-
| colspan=3 |<small>'''Benefits:''' Adds walls to a town
|-
| style="text-align:center;"|[[File:Castle_Citadel_large.gif|link=]]<br>Citadel
| {{Building cost||||{{O}}<br>{{-}}5||{{G}}<br>{{-}}2500|}}
| &bull; Fort
|-
| colspan=3 |<small>'''Benefits:''' Adds [[moat]] and primary [[arrow tower]] to a town. Increases production of creature dwellings by 50%.
|-
| style="text-align:center;"|[[File:Castle_Castle_large.gif|link=]]<br>Castle
| {{Building cost||{{W}}<br>{{-}}10||{{O}}<br>{{-}}10||{{G}}<br>{{-}}5000|}}
| &bull; Citadel
|-
| colspan=3 |<small>'''Benefits:''' Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
|}


{| border cellspacing=0 cellpadding=5 style="float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 420px; border: 1px solid grey"
'''Units immune to Prayer:'''
|- bgcolor={{Purple 1}}
* {{Cn|Gold Dragon}}
! colspan=9 style="color:white" | Mage Guilds
* {{Cn|Black Dragon}}
|- bgcolor=mediumorchid style="text-align:left;"
* {{Cn|Magic Elemental}}
! text-align:left;" align=center |Structure
! text-align:left;" width=140px align=center |Cost
! text-align:left;" width=70px|Requirements
|-
| align=center |[[File:Castle Mage Guild level 1 large.gif]]<br>Mage Guild Level 1
| {{Building cost|{{W}}<br>5||{{O}}<br>5||||{{G}}<br>2000}}
| &bull; Village Hall
|-
| colspan=3 |<small>'''Benefits:''' Five level 1 spells become available for heroes to learn. Heroes are able to purchase a [[spell book]] for 500 {{G}}.
|-
| align=center |[[File:Castle Mage Guild level 2 large.gif]]Mage Guild Level 2
| {{Building cost|{{W}}<br>5|{{M}}<br>4|{{O}}<br>5|{{S}}<br>4|{{C}}<br>4|{{Gem}}<br>4|{{G}}<br>1000}}
| &bull; Mage Guild Level 1
|-
| colspan=3 |<small>'''Benefits:''' Four level 2 spells become available for heroes to learn.
|-
| align=center |[[File:Castle Mage Guild level 3 large.gif]]Mage Guild Level 3
| {{Building cost|{{W}}<br>5|{{M}}<br>6|{{O}}<br>5|{{S}}<br>6|{{C}}<br>6|{{Gem}}<br>6|{{G}}<br>1000}}
| &bull; Mage Guild Level 2
|-
| colspan=3 |<small>'''Benefits:''' Three level 3 spells become available for heroes to learn.
|-
| align=center |[[File:Castle Mage Guild level 4 large.gif]]Mage Guild Level 4
| {{Building cost|{{W}}<br>5|{{M}}<br>8|{{O}}<br>5|{{S}}<br>8|{{C}}<br>8|{{Gem}}<br>8|{{G}}<br>1000}}
| &bull; Mage Guild Level 3
|-
| colspan=3 |<small>'''Benefits:''' Two level 4 spells become available for heroes to learn.
|-
| align=center |Mage Guild Level 5
| {{Building cost|{{W}}<br>5|{{M}}<br>10|{{O}}<br>5|{{S}}<br>10|{{C}}<br>10|{{Gem}}<br>10|{{G}}<br>1000}}
| &bull; Mage Guild Level 4
|-
| colspan=3 |<small>'''Benefits:''' One level 5 spell becomes available for heroes to learn.
|}<noinclude>


</noinclude>
[[Category: Spells]]
__NOTOC__

Revision as of 19:56, 25 March 2020

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Prayer
School:  Water Magic
Level:  4th
Cost:  16/12
Duration:  1 rnd/sp
 Basic effect
Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by 2.
 Advanced effect
Target, allied troop's attack, defense, and speed (hexes per turn) ratings are increased by 4.
 Expert effect
All allied troop's attack, defense, and speed ratings are increased by 4.
 Probability of occurrence (%):
Castle   20
Rampart   10
Tower   16 (10*)
Inferno   0
Necropolis   0
Dungeon   0
Stronghold   0
Fortress   0
Conflux   10
Cove Horn of the Abyss   20
Factory Horn of the Abyss   
* Without Library

Prayer is a 4th level spell in the School of Water Magic.

Increases the Speed, Attack and Defense stats of a target, allied stack. Basic increases a single allied stack stats by 2. Advanced increases single-allied stack stats by 4. Expert increases all allied stacks stats by 4.

Heroes with Prayer as a specialty:

Units immune to Prayer: