User:ShushMaster/Test2

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Halls

Village Hall
Cost: Requirements:
       N/A      
• N/A
 Benefits: Automatically part of all towns; provides an income of 500 Gold per day.

Town Hall
Cost: Requirements:
       Gold
2500
     
• Village Hall
Tavern
 Benefits: Provides 1000 Gold per day.

City Hall
Cost: Requirements:
       Gold
5000
     
• Town Hall
Blacksmith
Mage Guild Level 1 
Marketplace
 Benefits: Provides 2000 Gold per day.

Capitol
Cost: Requirements:
       Gold
10000
     
• City Hall
Castle
 Benefits: Provides 4000 Gold per day.
Fortifications
Structure Cost Requirements

Fort
   Wood
 20
   Ore
 20
   Gold
 5000
 
• Village Hall
Benefits: Adds walls to a town

Citadel
       Ore
 5
   Gold
 2500
 
• Fort
Benefits: Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.

Castle
   Wood
 10
   Ore
 10
   Gold
 5000
 
• Citadel
Benefits: Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.
Mage Guilds
Structure Cost Requirements

Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall
Benefits: Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1
Benefits: Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2
Benefits: Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3
Benefits: Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4
Benefits: One level 5 spell becomes available for heroes to learn.