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| {{Necropolis creatures}}{{Creature
| | '''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat. |
| | AI_Value = 3388
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| | Name = Bone Dragon
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| | Attack = 17
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| | Defense = 15
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| | Damage = 25–50
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| | Health = 150
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| | Speed = 9
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| | Movement = [[Flying]]
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| | Size = 2
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| | Growth = 1
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| | No_res =
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| | Cost = 1800
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| | Special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]
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| | U_AI_Value= 4696
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| | U_name = Ghost Dragon
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| | U_attack = '''19'''
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| | U_defense = '''17'''
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| | U_speed = '''14'''
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| | U_health = '''200'''
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| | U_cost = 3000
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| | Res = [[File: Resource Mercury 20x18.gif]]
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| | U_ResCost = 1
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| | U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%
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| | No_shots =
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| | No_ushots =
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| }}
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| {{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}
| | Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat. Additionally, in {{sod}}, [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it. |
| '''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]]. | |
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| ''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup> | | '''Creatures with no melee penalty special ability:''' |
| <div style="clear:left;"></div>
| | * {{Cn|Zealot}} |
| __TOC__
| | * {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}} |
| | * {{Cn|Titan}} |
| | * {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}} |
| | * {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}} |
| | * {{Cn|Enchanter}} |
| | * {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}} |
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| == Tactics and info ==
| | [[Category: Combat]] |
| Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons. Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
| | [[Category: Creature specialties]] |
| | | __NOTOC__ |
| Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
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| Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
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| They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.
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| They are also one of the two flying Necropolis unit, the other being the [[Vampire and Vampire Lord|Vampires]], making them good for sieges.
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| == Aging special ability ==
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| Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging.
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| When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
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| {{Math|200÷2-60<nowiki> = </nowiki>40}}
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| If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
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| First. {{Math|200-130<nowiki> = </nowiki>70}}
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| Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} .
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| 200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
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| If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
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| First {{Math|1+30<nowiki> = </nowiki>31}}
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| Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} .
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| 200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
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| The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered.
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| '''Creatures immune to aging:'''
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| *{{cn|Black Dragon}}
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| {{Non-living}}
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| {{creature 'see also'}}
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| {{morale navigational box|pic=-1}}
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| [[Category: Creatures]] | |