Bone Dragon and Ghost Dragon and Melee penalty: Difference between pages

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{{Necropolis creatures}}{{Creature
'''Melee penalty''' is a term for [[shooter]]s' handicap in hand-to-hand combat that causes them to inflict only half of the [[damage]] they would do if they were [[ranged attack|attacking at range]]. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.
| AI_Value  = 3388
| Name      = Bone Dragon
| Attack    = 17
| Defense  = 15
| Damage    = 25–50
| Health    = 150
| Speed    = 9
| Movement  = [[Flying]]
| Size      = 2
| Growth    = 1
| No_res    = 
| Cost      = 1800
| Special  = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]
| U_AI_Value= 4696
| U_name    = Ghost Dragon
| U_attack  = '''19'''
| U_defense = '''17'''
| U_speed  = '''14'''
| U_health  = '''200'''
| U_cost    = 3000
| Res      = [[File: Resource Mercury 20x18.gif]]
| U_ResCost = 1
| U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%
| No_shots  =
| No_ushots =
}}


{{Cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}
Several shooters have ''no melee penalty''' as [[special ability]], which allows them to do the same amount of damage as with ranged attack. However, [[Archer and marksman|Marksmen]] and [[Wood and grand elf|Grand Elves]], who have [[double attack]] as a special ability, will only attack once in melee combat. Additionally, in {{sod}}, [[Bow of the Sharpshooter]] eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.
'''Bone and Ghost Dragons''' are level 7 creatures of [[Necropolis town]]. They are recruited from the [[Dragon Vault]].


''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost Dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup>
'''Creatures with no melee penalty special ability:'''
<div style="clear:left;"></div>
* {{Cn|Zealot}}
__TOC__
* {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=Mage and Arch Mage}}
* {{Cn|Titan}}
* {{Cn|Beholder|noname=}}{{Cn|Evil Eye|name=Beholder and Evil Eye}}
* {{Cn|Medusa|noname=}}{{Cn|Medusa Queen|name=Medusa and Medusa Queen}}
* {{Cn|Enchanter}}
* {{Cn|Pirate|noname=}}{{Cn|Corsair|noname=}}{{Cn|Sea Dog|name=Pirate, Corsair and Sea Dog}} {{withhota}} 


== Tactics and info ==
[[Category: Combat]]
Placing [[Hydra]]s or any living [[Dragon]]s in the Skeleton Transformer will give you Bone Dragons instead of regular Skeletons.  Bone and Ghost Dragons, however, being undead (and therefore non-living), get turned into Skeletons.
[[Category: Creature specialties]]
 
__NOTOC__
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.
 
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.
 
They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on.
 
They are also one of the two flying Necropolis unit, the other being the [[Vampire and Vampire Lord|Vampires]], making them good for sieges.
 
== Aging special ability ==
Ghost Dragons have aging special ability, which has 20% probability to occur after they have attacked target creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It causes maximum [[health]] of every creature in the target stack to be halved. The effect lasts for 3 combat rounds, and can only be removed with the [[Cure]] or [[Dispel]] spell. Additionally, [[non-living]] creatures are immune to aging.
 
When Ghost Dragons successfully ages a stack, any health lost before the aging takes effect remains lost. However, the aging cannot kill the unit, but it will have 1 health left. For example, a Ghost Dragon attacks one Angel and deals 60 points melee damage before the aging occurs. The Angel will have 40 points health left, which is the result of calculation
 
{{Math|200÷2-60<nowiki> = </nowiki>40}}
 
If the damage of the Ghost Dragon would have been 130, the Angel would have had 1 health left, which would have been the result of calculation that is two process:
 
First. {{Math|200-130<nowiki> = </nowiki>70}}
 
Second. {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 70 is remain health after first process (usual process).
 
If you use cure spell whose the amount of health is 30, the Angle would have had 131 health left, which would have been the result of calculation also:
 
First {{Math|1+30<nowiki> = </nowiki>31}}
 
Second. {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}} .
 
200 is previous maximum health and 100 is maximum health after aging. Also 31 is remain health after first process(usual process).
 
The effect of aging has a multiplicative effect with [[Wyvern Monarch]]s' [[poisonous]] ability. This means, that the creature stack's health could potentially be quartered.
 
'''Creatures immune to aging:'''
 
*{{cn|Black Dragon}}
{{Non-living}}
 
{{creature 'see also'}}
 
{{morale navigational box|pic=-1}}
 
[[Category: Creatures]]

Revision as of 12:45, 29 March 2020

Melee penalty is a term for shooters' handicap in hand-to-hand combat that causes them to inflict only half of the damage they would do if they were attacking at range. Shooters can not use their ranged attack if an enemy troop is located adjacent to it. They have to either move or engage into hand-to-hand combat.

Several shooters have no melee penalty' as special ability, which allows them to do the same amount of damage as with ranged attack. However, Marksmen and Grand Elves, who have double attack as a special ability, will only attack once in melee combat. Additionally, in Shadow of Death, Bow of the Sharpshooter eliminates melee penalty completely, and allows shooter troops to use their ranged attack even if another troop is located adjacent to it.

Creatures with no melee penalty special ability: