Terrain: Difference between revisions

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* Movement cost: 175% (Compared to grass.)
* Movement cost: 175% (Compared to grass.)


== Magical terrains ==
== Magical Terrains ==
'''Clover field:'''
'''Clover field:'''
* Increases the [[luck]] of all [[Alignment|neutrally aligned]] creatures by 2.
* Increases the [[luck]] of all [[Alignment|neutrally aligned]] creatures by 2.

Revision as of 10:56, 22 July 2016

Terrain typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow and swamp. Water can also be considered as one of the basic terrains as well as rock, which is impassable (even with flying). Additionally, there are several types of magical terrains, that affect combat or spellcasting, with the exception of favorable winds, which increases movement over water.

Basic terrains

Grass

File:Terrain Grass.png

Dirt

Lava

Subterranean

  • Subterranean is native terrain for Dungeon. It is usually found on the underground layer.
  • Movement cost: 100% (Compared to grass.)

Rough

Sand

Snow

Swamp

Magical Terrains

Clover field:

Cursed Ground

File:Cursed Ground.gif
Cursed Ground as seen on the Adventure Map.

Cursed ground is a type of magical terrain that prevents casting of spells above level 1. This includes adventure spells as well as combat spells if the combat takes place on the cursed ground. Spells cast by the creatures are limited in the same way. Additionally, all native terrain bonuses, morale and luck are disabled.


Evil Fog

Evil Fog is a type of Magical Terrain that gives all Evil Aligned creatures +1 Morale , all Good Aligned creatures -1 Morale.

Favorable Winds

Navigation Movement
None 100%
Basic 200%
Advanced 250%
Expert 300%

Favorable Winds is a magical terrain, that was introduced in the Shadow of Death expansion. It increases the effect of Navigation secondary skill. Favorable Winds can only be found from water tiles, and unlike other magical terrains, it does not affect combat in any way. As can be seen from the table on the right, Favorable Winds do not affect movement of heroes without Navigation skill.

Fiery Fields

Fiery Fields is a type of Magical Terrain that makes all Fire Magic spells be cast at expert level, regardless of the heroes' skills. This include both Adventure spells and spells cast by creatures.

Holy Ground

Holy Ground is a type of Magical Terrain that gives all Good Aligned creatures +1 Morale , all Evil Aligned creatures -1 Morale.

Lucid Pools

Lucid pools is type of magical terrain that causes all water magic spell to be cast at expert level (whether or not the hero has water magic as a secondary skill). This includes combat spells, adventure spells and spells cast by creatures.

Magic Clouds

Magic Clouds is a type of Magical Terrain that makes all Air Magic spells be cast at expert level, regardless of the heroes' skills. This include both Adventure spells and spells cast by creatures.

Magic Plains

Magic plains is a type of magical terrain that causes all spells to be cast at expert. This includes both adventure spells, combat spells as well as spells cast by creatures.

Rockland

File:Rockland.gif
Rockland terrain as seen on Adventure Map.

Rockland is a type of Magical Terrain that makes all Earth Magic spells be cast at expert level, regardless of the heroes' skills. This include both Adventure spells and spells cast by creatures.

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