Terrain and Firebird and Phoenix: Difference between pages

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(HotA info added)
 
(Edit: only Firebirds had 50% fire spell inmunity changed)
 
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'''Terrain''' typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow or swamp. Water and rock may also be considered as one of the basic terrains, although they cannot be traveled on by ordinary means. Traveling on water requires a [[boat]], while rock is impassable. In addition to basic terrain types, there are several types of magical terrains, which can cover basic terrains providing additional features. Magical terrains typically affect [[combat]] or [[Spell|spellcasting]], with the exception of [[favorable winds]], which increases movement over water if the hero has [[Navigation]] [[secondary skill]].
{{Conflux creatures}}{{Creature
| AI_Value  = 4547
| Growth    = 2
| Name      = Firebird
| Attack    = 18
| Defense    = 18
| Damage    = 30–40
| Health    = 150
| Speed      = 15
| Movement  = [[Flying]]
| Size      = 2
| No_shots  =
| Cost      = 1500
| Special    = [[Breath attack]] + [[50%]] [[School of Fire Magic|Fire spell]] [[immunity]]
| U_AI_Value = 6721
| U_name    = Phoenix
| U_attack  = '''21'''
| U_health  = '''200'''
| U_speed    = '''21'''
| No_ushots  =
| Res        = [[File: Resource Mercury 20x18.gif]]
| No_res    =
| U_ResCost  = 1
| U_cost    = 2000
| U_special  = [[Breath attack]] + [[Fire magic|Fire spell]] [[immunity]] + [[Rebirth]]
}}


=== Basic Terrains ===
{{Cram|Pyre|Firebird|Phoenix|no_dwelling=}}
'''Grass:'''
'''Firebirds and Phoenixes''' are level 7 [[creature]]s of [[Conflux town]]. They are recruited from the [[Pyre_(creature_dwelling)|Pyre]].
[[Image: Terrain_Grass.png|right|50px]]
* Grass is [[native terrain]] for [[Castle]], [[Rampart]] and [[Conflux]].  
* Movement cost: 100% (Other terrains movement costs are compared to grass.)


'''Dirt:'''
Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can [[Rebirth|resurrect]] some of its number from the ashes of its own demise.
* Dirt is [[native terrain]] for [[Necropolis]] and [[Neutral]] alignment troops.
* Movement cost: 100% (Compared to grass.)


'''Lava:'''
<div style="clear:left;"></div>
* Lava is [[native terrain]] for [[Inferno]].
=={{hota}}==
* Movement cost: 100% (Compared to grass.)
* [[AI Value]] of Firebirds was decreased to 4336.
* The basic weekly growth was reduced to 1.
* External dwelling guard was reduced from 6 to 3 Firebirds.
* The cost in gold was increased to 2000 for a Firebird and 3000 for a Phoenix.
* [[Fire magic|Fire spell]] [[immunity]] of Firebirds was replaced with 50% [[Fire magic|Fire spell]] [[resistance]].
* [[Vault of Ashes]] was added. A new Conflux structure that increases the growth of the Firebird and Phoenix by 1.
* [[File:Phoenix (HotA) (adventure map).gif]] Shadow was added to the adventure map view of a Phoenix.


'''Subterranean:'''
{{creature 'see also'}}
* Subterranean is [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].
* Movement cost: 100% (Compared to grass.)


'''Rock:'''
[[Category: Creatures]]
* Impassable even with [[Fly|flying]] - can be travelled through with [[Dimension Door]].
__NOTOC__
* Typically found in [[Layer|underground]] areas.
 
'''Rough:'''
* Rough is [[native terrain]] for [[Stronghold]].
* Movement cost: 125% (Compared to grass.)
 
'''Sand:'''
* Sand is not a [[native terrain]] for any faction, armies including [[nomad]]s do not receive a [[Terrain Penalties|terrain penalty]].
* Movement cost: 150% (Compared to grass.)
 
'''Snow:'''
* Snow is [[native terrain]] for [[Tower]].
* Movement cost: 150% (Compared to grass.)
 
'''Swamp:'''
* Swamp is [[native terrain]] for [[Fortress]] and [[Cove]]{{-}}{{withhota}}.
* Movement cost: 175% (Compared to grass.)
 
'''Water:'''
* Can only be traveled on with a [[boat]].
* Can be traveled over with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]] – hero's movement must end on dry land.
** It should be noted that [[Cover of Darkness (Adventure Map)|shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip.
* Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat.
* The [[speed]] of the creatures in the hero's army does not affect movement in a boat, unlike movement on land.
 
=== Magical Terrains ===
{| align=right cellspacing=3 style="border:1px solid grey; font-size:90%; width:150px"
| align=center | [[File: Cursed Ground.gif|Cursed Ground]] [[File: Rockland.gif|Rockland]]
|-
| Cursed Ground (above) and Rockland as seen on the [[Adventure Map]].
|}
 
Only two magical terrains (Cursed Ground and Magic Plains) were in the original {{roe}}, the rest being introduced in {{sod}} expansion.
 
'''Magic Plains:'''
<br>[[File:Magic Plains (h).gif]]
<br>Cause '''all''' [[spell]]s to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]].
 
'''Clover Field:'''
<br>[[File:Clover Field (h).gif]]
<br>Gives all [[Alignment|neutrally aligned]] creatures +2 [[Luck]].
 
'''Cursed Ground:'''
<br>[[File:Cursed Ground (h).gif]]<br>
* Prevents hero or creatures from casting of [[spells]] above level 1, includes both adventure and combat spells.
* Disables all [[native terrain]] bonuses, [[morale]] and [[luck]] effects.
 
'''Evil Fog:'''
<br>[[File:Evil Fog (h).gif]]
<br>Gives all [[Alignment|Evil-aligned]] creatures +1 [[Morale]], and all [[Alignment|Good-aligned]] creatures -1 Morale.
 
'''Favorable Winds:''' {{Table|Navigation|Movement}}
| None || 100%
|-
| Basic || 200%
|-
| Advanced || 250%
|-
| Expert || 300%
|}
* Increase the effect of [[Navigation]] [[secondary skill]] – no effect if a hero does not posses the skill of Navigation.
* Can only be found from [[water]] [[tile]]s.
* Unlike other magical terrains, Favorable Winds do not affect combat in any way.
 
'''Holy Ground:'''
<br>[[File:Holy Ground (h).gif]]
<br>Gives all [[Alignment|Good-aligned]] creatures +1 [[Morale]], and all [[Alignment|Evil-aligned]] creatures -1 Morale.
 
'''Fiery Fields:'''
<br>[[File:Fiery Fields (h).gif]]
<br>Cause all [[Fire Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]].
 
'''Lucid Pools:'''
<br>[[File:Lucid Pools (h).gif]]
<br>Cause all [[Water Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]].
 
'''Magic Clouds:'''
<br>[[File:Magic Clouds (h).gif]]
<br>Cause all [[Air Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]].
 
'''Rockland:'''
<br>[[File:Rockland (h).gif]]
<br>Causes all [[Earth Magic]] [[spells]] to be cast at expert level, regardless of the heroes' skills. This includes both [[adventure spell]]s and [[combat spell]]s as well as [[Spellcaster|spells cast by creatures]].
 
== {{hota}} ==
 
=== Basic Terrains ===
'''Highlands:'''
* Replaces grass as the [[native terrain]] for [[Conflux]]. Grass remains the [[native terrain]] for both [[Castle]] and [[Rampart]].
* Movement cost: 100% (Compared to grass.)
 
=== Magical Terrains ===
 
'''Cracked Ice:'''
<br>[[File:Cracked Ice (h).gif]]
<br>Gives all troops -5 [[Defense]].
 
'''Dunes:'''
<br>[[File:Dunes (h).gif]]
<br>15 to 20 invisible [[quicksand]] spots are present on the battlefield.
After entering a hex with a quicksand spot, unit stops and the spot becomes visible to both players.
 
'''Fields of Glory:'''
<br>[[File:Fields of Glory (h).gif]]
<br>Gives all troops -2 [[Luck]].
 
==Related Articles==
*[[Movement]]
*[[Native Terrain]]
*[[Layer]]
*[[Pathfinding]]
 
[[Category: Features]]

Revision as of 21:15, 22 November 2019

Conflux creatures
Level 1
Pixie Pixie Armageddon's Blade
Sprite Sprite Armageddon's Blade
Level 2
Air Elemental Air Elemental
Storm Elemental Storm Elemental Armageddon's Blade
Level 3
Water Elemental Water Elemental
Ice Elemental Ice Elemental Armageddon's Blade
Level 4
Fire Elemental Fire Elemental
Energy Elemental Energy Elemental Armageddon's Blade
Level 5
Earth Elemental Earth Elemental
Magma Elemental Magma Elemental Armageddon's Blade
Level 6
Psychic Elemental Psychic Elemental Armageddon's Blade
Magic Elemental Magic Elemental Armageddon's Blade
Level 7
Firebird Firebird Armageddon's Blade
Phoenix Phoenix Armageddon's Blade
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Firebird
 Cost per troop 

1500
Attack 18
Defense 18
Damage 30–40
Health 150
Speed 15
Movement Flying
Size 2
Growth 2
AI Value 4547
 Special abilities:
Breath attack + 50% Fire spell immunity
Phoenix
 Cost per troop 

2000

1
Attack 21
Defense 18
Damage 30–40
Health 200
Speed 21
Movement Flying
Size 2
Growth 2
AI Value 6721
 Special abilities:
Breath attack + Fire spell immunity + Rebirth
Pyre    Armageddon's Blade
 Horn of the Abyss
 Armageddon's Blade
 Horn of the Abyss

Firebirds and Phoenixes are level 7 creatures of Conflux town. They are recruited from the Pyre.

Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise.

Horn of the Abyss

  • AI Value of Firebirds was decreased to 4336.
  • The basic weekly growth was reduced to 1.
  • External dwelling guard was reduced from 6 to 3 Firebirds.
  • The cost in gold was increased to 2000 for a Firebird and 3000 for a Phoenix.
  • Fire spell immunity of Firebirds was replaced with 50% Fire spell resistance.
  • Vault of Ashes was added. A new Conflux structure that increases the growth of the Firebird and Phoenix by 1.
  • Shadow was added to the adventure map view of a Phoenix.

See also: