Terrain

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Terrain typically refers to one of the eight basic land types, which are grass, dirt, lava, subterranean, rough, sand, snow and swamp. Water can also be considered as one of the basic terrains as well as rock, which is impassable (even with flying). Additionally, there are several types of magical terrains, that affect combat or spellcasting, with the exception of favorable winds, which increases movement over water.

Basic terrains

Grass:

File:Terrain Grass.png

Dirt:

Lava:

Subterranean:

  • Subterranean is native terrain for Dungeon. It is usually found on the underground layer.
  • Movement cost: 100% (Compared to grass.)

Rough:

Sand:

Snow:

Swamp:

Magical Terrains

Clover field:

Cursed Ground:

File:Cursed Ground.gif
Cursed Ground as seen on the Adventure Map.

Evil Fog:

Favorable Winds

Navigation Movement
None 100%
Basic 200%
Advanced 250%
Expert 300%
  • Favorable Winds is a magical terrain, that was introduced in the Shadow of Death expansion. It increases the effect of Navigation secondary skill. Favorable Winds can only be found from water tiles, and unlike other magical terrains, it does not affect combat in any way. As can be seen from the table on the right, Favorable Winds do not affect movement of heroes without Navigation skill.

Fiery Fields:

Holy Ground:

Lucid Pools:

Magic Clouds:

Magic Plains:

Rockland:

File:Rockland.gif
Rockland terrain as seen on Adventure Map.

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