The Fiery Moon and Heretic: Difference between pages

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'''The Fiery Moon''' is the sixth episode in the [[Heroes Chronicles]], and a direct sequel to [[The World Tree]]. It was a free download offered to those who had bought at least three of the Chronicles titles.
{{Hero classes}}{{Hero class|3|4|4|4|6|3|4|4|2|5|5|6|2|4|3|2|10|2|0|4|4|3|5|3|6|4|2|8
|1|1|2|1
|15|15|35|35|20|20|30|30}}


==Backstory==
'''Heretics''' are the magic heroes of [[Inferno]]. They aim to harness [[Demoniac|demonic forces]] to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.
The Ancestors have been kidnapped by [[Vorr]], an Ancestor who has gone mad with his power. It is up to [[Tarnum]] to rescue the Ancestors and stop Vorr's mad plan to destroy the world.


==Quest/Objective==
All Heretics start with the secondary skill [[Wisdom]].


==Maps==
{| cellspacing=0
{| class="wikitable"
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
|-
! style="padding-left:5px; padding-right:5px" | Cannot learn:
! The Endless Sands
|- valign=top
| S+ || Either +1 [[Attack Skill]] or +1 [[Defense Skill]]. || Tan (player), Red (enemy) || Capture Town || Lose Hero
|
|-
* {{SS|Mysticism}}
| colspan="6"| Tarnum must cross an inhospitable desert, but he has a new enemy. He must defeat the [[Inferno]] town without dying himself. All Heroes are limited to level six, and all of Tarnum's experience, spells, skills, and artifacts will carry over to the next map.
* {{SS|Wisdom}}
|-
|
| colspan="6"|
* {{SS|Estates}}
|-
* {{SS|Leadership}}
! The Nameless Land
* {{SS|Luck}}
| S || Either 2000 [[Gold]] or 10 [[Wood]] and [[Ore]]. || Tan (player), Red (enemy) || Defeat All Enemies || Lose Hero
* {{SS|Navigation}}
|-
* {{SS|Water Magic}}
| colspan="6"| Conquer the [[Inferno]] town known as Blackdome. Do not lose Tarnum. All Heroes are limited to level twelve, and all spells, skills, artifacts, and experience carry over into the next map. One of Tarnum's best Captains will carry over as well.
|
|-
* {{SS|Necromancy}}
| colspan="6"|
* {{SS|Interference}} {{withhota}}
|-
! The Sparkling Bridge
| S+ || Either 30 [[Hobgoblin]]s or 1000 [[Gold]]. || Tan (player), Red, Blue (enemies) || Acquire Artifact || Lose Hero
|-
| colspan="6"| Activate the Sparkling Bridge so Tarnum can follow Vorr. All Heroes will be limited to level 18, and of Tarnum's experience, spells, skills, and artifacts will carry over to the next map. Two of Tarnum's best Captains will carry over to the next map.
|-
| colspan="6"|
|-
! The Fiery Moon
| S+ || Either 10 [[Orc Chieftain]]s or 20 [[Wolf Raider]]s. || Tan (player), Red (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat [[Xyron]], the Jailer, to free the Ancestors from their magical prison. All Heroes are limited to level 24, and two of Tarnum's best Captains will carry over to the next map.
|-
| colspan="6"|
|-
! Vorr, the Insane
| M || Either 15 [[Orc Chieftain]]s or [[Equestrian's Gloves]]. || Tan (player), Red, Blue (enemies) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat the insane Ancestor, [[Vorr]], capturing him so the Ancestors can give him a potion made from the sap of the World Tree.
|}
|}


==Heroes==
== Heretics ==
* [[Tarnum]] the [[Barbarian]]
{{Hero table}}
* [[Vorr]] the [[Demoniac]] (uses [[Ayden]]'s portrait)
{{Hero table row|Ash|image=Ash|Heretic|Bloodlust|Basic Wisdom|Basic Eagle Eye|spell=Bloodlust}}
 
{{Hero table row|Axsis|image=Axsis|Heretic|Mysticism|Basic Wisdom|Basic Mysticism|spell=Protection from Air}}
==Strategy==
{{Hero table row|Ayden|image=Ayden|Heretic|Intelligence|Basic Wisdom|Basic Intelligence|spell=View Earth}}
{{Hero table row|Calid|image=Calid|Heretic|Sulfur|Basic Wisdom|Basic Learning|spell=Haste}}
{{Hero table row|Olema|image=Olema|Heretic|Weakness|Basic Wisdom|Basic Ballistics|spell=Weakness}}
{{Hero table row|Xyron|image=Xyron|Heretic|Inferno (spell)|Basic Wisdom|Basic Scholar|spell=Inferno|spell_link=Inferno (spell)}}
{{Hero table row|Xarfax|image=Xarfax|Heretic|Fireball|Basic Wisdom|Basic Leadership|spell=Fireball}}
{{Hero table row|Zydar|image=Zydar|Heretic|Sorcery|Basic Wisdom|Basic Sorcery|spell=Stone Skin}}
|}


[[Category: Campaign]]
[[Category: Heretics|*]]
__NOTOC__

Revision as of 07:56, 1 January 2020

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Heretic
Female Heretic
 Skills 1 2–9 >10
 Attack:  1  15%  20%
 Defense:  1  15%  20%
 Power:  2  35%  30%
 Knowledge:  1  35%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  4
 Armorer  4
 Artillery  4
 Ballistics  6
 First Aid  5
 Leadership  2
 Luck  2
 Offense  4
 Resistance  3
 Tactics  4
 Interference Horn of the Abyss  
 Intelligence  6
 Mysticism  10
 Scholar  5
 Sorcery  6
 Wisdom  8
 Air Magic  3
 Earth Magic  4
 Fire Magic  5
 Water Magic  2
 Diplomacy  3
 Eagle Eye  4
 Estates  2
 Learning  4
 Logistics  3
 Navigation  2
 Necromancy  0
 Pathfinding  4
 Scouting  3

Heretics are the magic heroes of Inferno. They aim to harness demonic forces to do their bidding. While they tend to train themselves with warrior skills, they must also know enough magic to control their infernal allies. Heretics can often be recognized by the number of protective wards and markings they wear to ward off demonic attacks.

All Heretics start with the secondary skill Wisdom.

Most likely to learn: Unlikely to learn: Cannot learn:

Heretics

Name Class Specialty Skill 1 Skill 2 Spell
Ash Ash  Heretic   Bloodlust Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Bloodlust 
Axsis Axsis  Heretic   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Protection from Air 
Ayden Ayden  Heretic   Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   View Earth 
Calid Calid  Heretic   Sulfur Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Haste 
Olema Olema  Heretic   Weakness Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics   Weakness 
Xyron Xyron  Heretic   Inferno (spell) Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Inferno 
Xarfax Xarfax  Heretic   Fireball Basic Wisdom  Basic Wisdom  Basic Leadership  Basic Leadership   Fireball 
Zydar Zydar  Heretic   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Stone Skin