The World Tree and Warlock: Difference between pages

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'''The World Tree''' is the fifth episode in the [[Heroes Chronicles]]. It was a free download offered to those who had bought at least two of the Chronicles titles.
{{Hero classes}}{{Hero class|2|2|1|1|6|4|8|5|5|5|6|8|3|4|2|2|8|4|0|1|2|0|8|2|10|1|2|10
|0|0|3|2
|10|10|50|30|20|20|30|30}}


==Backstory==
'''Warlocks''' are the magic heroes of [[Dungeon]]. They learn magic for the power it gives them to achieve dark and selfish goals. More than any other hero, they focus on the pursuit of magical knowledge over any other values. Warlocks often flaunt their power, using magic to alter their features.
Tarnum is drawn to a distant region to save the World Tree, that which gives life to all living things, from the Necromancers. But a far more dangerous enemy waits for the Immortal Hero — an enemy he has no chance of defeating.


==Quest/Objective==
Warlocks cannot learn [[Resistance]], which means they can only acquire it from [[Witch Hut]]s, [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, or [[Event]]s.


==Maps==
{| cellspacing=0
{| class="wikitable"
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
|-
! style="padding-left:5px; padding-right:5px" | Cannot learn:
! A Distant Cry
|- valign=top
| S+ || Either 20 [[Hobgoblin]]s or 20 [[Wood]]. || Pink (player), Red, Green, Teal (enemies) || Defeat All Enemies || Lose All Your Towns and Heroes
|
|-
* {{SS|Sorcery}}
| colspan="6"| Tarnum must defeat all [[Necropolis]] towns in the area. If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies on. Heroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.
* {{SS|Wisdom}}
|-
|
| colspan="6"|
* {{SS|Armorer}}
|-
* {{SS|Artillery}}
! Senseless Destruction
* {{SS|Offense}}
| S+ || Either 3000 [[Gold]]s or 20 [[Wolf Raider]]s. || Pink (player), Red (enemy) || Defeat All Enemies || Lose All Your Towns and Heroes
* {{SS|Tactics}}
|-
|
| colspan="6"| Tarnum must defeat all of the Necromancers in the area. If Tarnum loses a battle the entire campaign will be lost. All Heroes will be restricted to level twelve, but Tarnum and two of his best Heroes will transfer to the next scenario.
* {{SS|Necromancy}}
|-
* {{SS|Resistance}}
| colspan="6"|
* {{SS|Interference}} {{withhota}}
|-
! The World Within
| S+ || Either +1 [[Attack Skill]] and +1 [[Defense Skill]] or +1 [[Spell Power]] and +1 [[Knowledge]]. || Pink (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat all the Barbarian Strongholds, but cannot be lost himself. All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.
|-
| colspan="6"|
|-
! The Roots of Life
| S+ || Either [[Endless Sack of Gold]] or [[Magic Arrow]]. || Pink (player), Red, Blue (enemies) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must defeat King Targor in battle. But first, he must collect the [[Pendant of Total Recall]] to show King Targor where he went wrong. All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario.
|-
| colspan="6"|
|-
! Rebirth
| M+ || Either 5 [[Thunderbird]]s or 5 [[Sulfur]], [[Mercury]], [[Crystal]], and [[Gems]]. || Pink (player), Red (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum and his new Barbarian allies must now defeat the Necromancers to stop them from burning the World Tree.
|-
| colspan="6"|
|-
|}
|}


==Heroes==
== Warlocks ==
* [[Tarnum]] the [[Barbarian]]
{{Hero table}}
* [[King Targor]] the [[Barbarian]] (uses [[Xarfax]]'s portrait)
{{Hero table row|Alamar|image=Alamar|Warlock|Resurrection|Basic Wisdom|Basic Scholar|spell=Resurrection}}
{{Hero table row|Darkstorn|image=Darkstorn|Warlock|Stone Skin|Basic Wisdom|Basic Learning|spell=Stone Skin}}
{{Hero table row|Deemer|image=Deemer|Warlock|Meteor Shower|Basic Wisdom|Advanced Scouting|spell=Meteor Shower}}
{{Hero table row|Geon|image=Geon|Warlock|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Slow}}
{{Hero table row|Jaegar|image=Jaegar|Warlock|Mysticism|Basic Wisdom|Basic Mysticism|spell=Shield}}
{{Hero table row|Jeddite|image=Jeddite|Warlock|Resurrection|Advanced Wisdom|||spell=Resurrection}}
{{Hero table row|Malekith|image=Malekith|Warlock|Sorcery|Basic Wisdom|Basic Sorcery|spell=Bloodlust}}
{{Hero table row|Sephinroth|image=Sephinroth|Warlock|Crystal|Basic Wisdom|Basic Intelligence|spell=Protection from Air}}
|}


==Strategy==
In Senseless Destruction, there is a bug that allows enemy heroes to retrieve troops from some or all of the garrisons, particularly in the Underworld. As a result you will be attacked by extremely strong armies very early in the game. Attempting to break through part of the Underworld early may be the only viable strategy.


[[Category: Campaign]]
[[Category: Warlocks|*]]
[[Category:Chronicles]]
__NOTOC__

Revision as of 07:58, 1 January 2020

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Warlock
Female Warlock
 Skills 1 2–9 >10
 Attack:  0  10%  20%
 Defense:  0  10%  20%
 Power:  3  50%  30%
 Knowledge:  2  30%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  6
 First Aid  6
 Leadership  3
 Luck  2
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  8
 Mysticism  8
 Scholar  8
 Sorcery  10
 Wisdom  10
 Air Magic  2
 Earth Magic  5
 Fire Magic  5
 Water Magic  2
 Diplomacy  4
 Eagle Eye  8
 Estates  5
 Learning  4
 Logistics  2
 Navigation  4
 Necromancy  0
 Pathfinding  2
 Scouting  2

Warlocks are the magic heroes of Dungeon. They learn magic for the power it gives them to achieve dark and selfish goals. More than any other hero, they focus on the pursuit of magical knowledge over any other values. Warlocks often flaunt their power, using magic to alter their features.

Warlocks cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Warlocks

Name Class Specialty Skill 1 Skill 2 Spell
Alamar Alamar  Warlock   Resurrection Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Resurrection 
Darkstorn Darkstorn  Warlock   Stone Skin Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Stone Skin 
Deemer Deemer  Warlock   Meteor Shower Basic Wisdom  Basic Wisdom  Advanced Scouting  Advanced Scouting   Meteor Shower 
Geon Geon  Warlock   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Slow 
Jaegar Jaegar  Warlock   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Shield 
Jeddite Jeddite  Warlock   Resurrection Advanced Wisdom  Advanced Wisdom     Resurrection 
Malekith Malekith  Warlock   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Bloodlust 
Sephinroth Sephinroth  Warlock   Crystal Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Protection from Air