Tower: Difference between revisions

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== Structures ==
== Structures ==
{{Common buildings|Tower|Ammo Cart|+1 {{Gem}}}}
{{Common buildings|Tower|Ammo cart|+1 {{Gem}}}}


{{StandardBuildings|Ammo Cart|5|[[Gem]]}}
{{StandardBuildings|Ammo Cart|5|[[Gem]]}}

Revision as of 21:18, 4 January 2018

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Tower town is a good alignment town type with Alchemist and Wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.

Tower's native terrain is snow.

Structures

Halls Fortifications Miscellaneous Mage Guilds Banned spells
Village Hall Village Hall
(existing)
Fort Fort
Wood
20
Mercury
Ore
20
Sulfur
Crystal
Gem
Gold
5000
Tavern Tavern
 Wood
5
           Gold
500
Mage Guild level 1 Mage Guild level 1
 Wood
5
   Ore
5
       Gold
2000
File:Town Hall large.gif Town Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
2500
Citadel Citadel
Wood
Mercury
Ore
5
Sulfur
Crystal
Gem
Gold
2500
Marketplace Marketplace
 Wood
5
           Gold
500
Mage Guild level 2 Mage Guild level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
City Hall City Hall
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
5000
Castle Castle
Wood
10
Mercury
Ore
10
Sulfur
Crystal
Gem
Gold
5000
Resource Silo Resource Silo ()
     Ore
5
       Gold
5000
Mage Guild level 3 Mage Guild level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
Capitol Capitol
Wood
Mercury
Ore
Sulfur
Crystal
Gem
Gold
10000
Blacksmith
Blacksmith
Wood
5
Mercury
Ore
Sulfur
Crystal
Gem
Gold
1000
link={{{smith}}}
link={{{smith}}}
Mage Guild level 4 Mage Guild level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
Mage Guild level 5 Mage Guild level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
Total Common Buildings:
 Wood
45
   Ore
40
       Gold
37000 
Total Mage Guild:
 Wood
15
 Mercury
10
 Ore
15
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
4000
 Wood
20
 Mercury
18
 Ore
20
 Sulfur
18
 Crystal
18
 Gem
18
 Gold
5000
 Wood
25
 Mercury
28
 Ore
25
 Sulfur
28
 Crystal
28
 Gem
28
 Gold
6000

Template:StandardBuildings

Tower Specific Buildings

Tower creature dwellings:

  • Workshop
  • Parapet
  • Golem Factory
  • Mage Tower
  • Altar of Wishes
  • Golden Pavilion
  • Cloud Temple
Tower town seen from inside
Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gem 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold + 4 Gem


Heroes

Name Class Specialty Skill 1 Skill 2 Spell
Fafner Fafner  Alchemist   Nagas Basic Scholar  Basic Scholar  Basic Resistance  Basic Resistance   Haste 
Iona Iona  Alchemist   Genies Basic Scholar  Basic Scholar  Basic Intelligence  Basic Intelligence   Magic Arrow 
Josephine Josephine  Alchemist   Golems Basic Mysticism  Basic Mysticism  Basic Sorcery  Basic Sorcery   Haste 
Neela Neela  Alchemist   Armorer Basic Scholar  Basic Scholar  Basic Armorer  Basic Armorer   Shield 
Piquedram Piquedram  Alchemist   Gargoyles Basic Mysticism  Basic Mysticism  Basic Scouting  Basic Scouting   Shield 
Rissa Rissa  Alchemist   Mercury Basic Mysticism  Basic Mysticism  Basic Offense  Basic Offense   Magic Arrow 
Thane Thane  Alchemist   Genies Advanced Scholar  Advanced Scholar     Magic Arrow 
Torosar Torosar  Alchemist   Ballista Basic Mysticism  Basic Mysticism  Basic Tactics  Basic Tactics   Magic Arrow 
Aine Aine  Wizard   Gold Basic Wisdom  Basic Wisdom  Basic Scholar  Basic Scholar   Curse 
Astral Astral  Wizard   Hypnotize Advanced Wisdom  Advanced Wisdom     Hypnotize 
Cyra Cyra  Wizard   Haste Basic Wisdom  Basic Wisdom  Basic Diplomacy  Basic Diplomacy   Haste 
Daremyth Daremyth  Wizard   Fortune Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Fortune 
Halon Halon  Wizard   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Stone Skin 
Serena Serena  Wizard   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Dispel 
Solmyr Solmyr  Wizard   Chain Lightning Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Chain Lightning 
Theodorus Theodorus  Wizard   Magi Basic Wisdom  Basic Wisdom  Basic Ballistics  Basic Ballistics   Shield 
Dracon Dracon Armageddon's Blade Map Editor  Wizard   Enchanters Advanced Wisdom  Advanced Wisdom     Haste 

Creatures

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gremlin Gremlin 1 3 3 1 2 4 4 16 44 30 Gold  
Master Gremlin Master Gremlin 1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots)
Stone Gargoyle Stone Gargoyle 2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying
Obsidian Gargoyle Obsidian Gargoyle 2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying
Stone Golem Stone Golem 3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50%
Iron Golem Iron Golem 3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75%
Mage Mage 4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Arch Mage Arch Mage 4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Genie Genie 5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans
Master Genie Master Genie 5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans
Naga Naga 6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation
Naga Queen Naga Queen 6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation
Giant Giant 7 19 16 40 60 150 7 1 3718 2000 Gold , 1 Gem  Immunity to Mind spells
Titan Titan 7+ 24 24 40 60 300 11 1 7500 5000 Gold , 2 Gem  Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons

Strategy

A good strategy at the beginning of the map is to upgrade Workshop in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the stack of Master Gremlins, and take down enemies – especially wandering creatures – with ranged attacks one by one. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.

Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.

Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.

Pros

  • Powerful units
  • Three ranged units and two fliers
  • Magic themed town
    • Library allows extra spells for each level of the Mage Guild
    • Both hero types begin with a Spell Book
    • Magi/Arch magi decreases spell cost by 2
  • Good support heroes, with many Scholars

Cons

  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week
  • Requires lots of valuable resources
  • Relatively slow town (fastest troops move at speed 11)
  • Fairly poor pool of potential main heroes
  • Some of the worst non-upgraded units
  • The most expensive town to buildup