Tower: Difference between revisions

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[[Image:Tower-out.png|frame|right|200px|The Town seen from outside]]
[[Image:Tower-out.png|frame|right|200px|The Town seen from outside]]
The [[Tower]] is a Good [[alignment]] [[town]], with a heavy focus on magic.


==Overview==
The '''tower town''' is a good [[alignment]] [[town type]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower populations are comprised of [[creature]]s bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.
[[Wizards]] and [[Alchemists]] study their arcane crafts in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.


==Structures==
==Structures==

Revision as of 06:22, 2 September 2013

File:Tower-out.png
The Town seen from outside

The tower town is a good alignment town type with alchemist and wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.

Structures

Template:StandardBuildings

Tower Specific Buildings

Creature Dwellings

Town Costs

["Basic" includes Citadel, Castle & any prerequisites; "Upgrades" also includes prerequisites]

Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gems 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold 4 Gems

Units

Tower seen from inside

Template:Creaturelist

Heroes

Magic Heroes (Wizards)

The following Wizards are the magic heroes of the Tower town:

Might Heroes (Alchemists)

The following Alchemists are the might heroes of the Tower town:

Strengths and Weaknesses

Strengths

  • Powerful units
  • Three ranged units and two fliers
  • Magic themed town
    • Library allows extra spells for each level of the Mage Guild
    • Both hero types begin with a Spell Book
    • Magi/Arch magi decreases spell cost by 2
  • Good support heroes, with many Scholars

Weaknesses

  • Expensive units
  • Requires lots of valuable resources
  • Relatively slow town (fastest troops move at speed 11)
  • Fairly poor pool of potential main heroes

Strategies

Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as Dragons, Angels etc. If the defending hero has expert Slow, use it. If not, use expert Haste.

A good thing is to upgrade your Workshop early, then move around the map and pick up Gremlins for free and upgrade them at your town, this way you get massive firepower very fast. Combine Master Gremlins with the relatively fast gargoyles to throw Haste on the Master Gremlins to take out lots of monsters early.

Giants are not much use until you upgrade them to Titans, which are the best ranged unit in the game, have no Melee Penalty, and generally kick butt.

Additional information

Alignment: Good

Native Terrain: Snow

J R rates this town's music 3.5/5

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

Template:Town creatures