Unicorn and War Unicorn: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
}}  
}}  


'''Unicorns and war unicorns''' are level 6 creatures of [[rampart town]]. They are recruited from the [[unicorn glade]].
'''Unicorns and war unicorns''' are level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]].


Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind]]ing an opponent. Both unicorns project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells. They are quite fast, hit decently hard, are moderately tanky and have incredibly good specials. They are also very, very cheap for their level. One of the best level 6 creatures, shadowed only by [[Dread Knight]]s.
Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind]]ing an opponent. Both unicorns project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells.


[[Clancy]] the [[Ranger]] has unicorns as a specialty, which increases the [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense skills]] of unicorns he commands for each level he attains after the 6th level.
[[Clancy]] the [[Ranger]] has unicorns as a specialty, which increases the [[Primary skill#attack skill|attack]] and [[Primary skill#defense skill|defense skills]] of unicorns he commands for each level he attains after the 6th level.


== Comments & debate ==
Both unicorns and war unicorns are moderately fast, and have adequate skills in comparison to other 6th level creatures. While they have medicore damage cabability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierced opponents, and the aura of magic resistance is helpful from time to time.


[[Category: Creatures]]
[[Category: Creatures]]
__NOTOC__
__NOTOC__

Revision as of 08:43, 10 April 2014

Rampart creatures
Level 1
Centaur Centaur
Centaur Captain Centaur Captain
Level 2
Dwarf Dwarf
Battle Dwarf Battle Dwarf
Level 3
Wood Elf Wood Elf
Grand Elf Grand Elf
Level 4
Pegasus Pegasus
Silver Pegasus Silver Pegasus
Level 5
Dendroid Guard Dendroid Guard
Dendroid Soldier Dendroid Soldier
Level 6
Unicorn Unicorn
War Unicorn War Unicorn
Level 7
Green Dragon Green Dragon
Gold Dragon Gold Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Unicorn
 Cost per troop 

850

Attack 15
Defense 14
Damage 18–22
Health 90
Speed 7
Movement Ground
Size 2
Growth 2
AI Value
 Special abilities:
Blinding 20%
• Aura of magic resistance 20%
War Unicorn
 Cost per troop 

950

Attack 15
Defense 14
Damage 18–22
Health 110
Speed 9
Movement Ground
Size 2
Growth 2
AI Value
 Special abilities:
Blinding 20%
• Aura of magic resistance 20%

Unicorns and war unicorns are level 6 creatures of Rampart. They are recruited from the Unicorn Glade.

Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of blinding an opponent. Both unicorns project a magic resistant aura which gives adjacent units a 20% chance to ignore the effects of hostile spells.

Clancy the Ranger has unicorns as a specialty, which increases the attack and defense skills of unicorns he commands for each level he attains after the 6th level.

Comments & debate

Both unicorns and war unicorns are moderately fast, and have adequate skills in comparison to other 6th level creatures. While they have medicore damage cabability, they are among the sturdiest and cheapest given their good overall features. Especially the blinding ability makes them fierced opponents, and the aura of magic resistance is helpful from time to time.