User:Entelechy/sandbox: Difference between revisions

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! {{-}}Description{{-}}
! {{-}}Description{{-}}
|-  
|-  
| {{-}}I<sub>1</sub> Only if AD-ratio is positive
| {{-}}I<sub>1</sub> = 0.05 &times; Attack - Defense (if A ≥ D)
|-
|-
| {{-}}I<sub>2</sub> Secondary skill bonus from Archery of Offense. {{-}}
| {{-}}I<sub>2</sub> = 0.10, 0.25, 0.50 for basic, advanced, expert Archery<br>
&ensp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.10, 0.20, 0.30 for basic, advanced, expert Offense{{-}}
|-
|-
| {{-}}I<sub>3</sub> Hero specialty bonus
| {{-}}I<sub>3</sub> = 0.05 &times; I<sub>2</sub> &times; hero level
|-
|-
| {{-}}I<sub>4</sub> Bonus from lucky strike
| {{-}}I<sub>4</sub> = 1.00 for lucky strikes
|-
|-
| {{-}}I<sub>5</sub> Creature specialty bonus
| {{-}}I<sub>5</sub> = 1.00 for Death Blow, Ballista double damage;<br>
&emsp;&thinsp;&thinsp;= 0.50 for hate;<br>
&emsp;&thinsp;&thinsp;= 0.05 &times; hexes travelled for Cavaliers, Champions
|-
|-
| {{-}}R<sub>1</sub> Opponent's Armorer reduction
| {{-}}R<sub>1</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
|-
|-
| {{-}}R<sub>2</sub> Opponent's Armorer specialty reduction
| {{-}}R<sub>2</sub> = 0.05 &times; I<sub>2</sub> &times; hero level
|-
|-
| {{-}}R<sub>3</sub> [[Air Shield]] or [[Shield]] affecting the defender
| {{-}}R<sub>3</sub> = 0.25 for [[Air Shield]], 0.50 for advanced, expert<br>
&emsp;&ensp;&thinsp;= 0.15 for [[Shield]], 0.30 for advanced, expert
|-
|-
| {{-}}R<sub>4</sub> Range or melee penalty affecting the attacker.{{-}}
| {{-}}R<sub>4</sub> = 0.50 if attacker has range or melee penalty{{-}}
|-
|-
| {{-}}R<sub>5</sub> Target is behind a wall.{{-}}
| {{-}}R<sub>5</sub> = 0.50 if target is behind a wall{{-}}
|-
|-
| {{-}}R<sub>6</sub> Defender is [[Petrify|petrified]]
| {{-}}R<sub>6</sub> = 0.50 if defender is [[Petrify|petrified]]
|-
|-
| {{-}}R<sub>7</sub> Target retaliates from [[Blind]]ed state
| {{-}}R<sub>7</sub> = 0.50 for retaliation after being [[Blind]]ed<br>
&emsp;&ensp;&thinsp;= 0.75 for retaliation after advanced [[Blind]]
|-
|-
| {{-}}R<sub>8</sub> Creature specialty reduction
| {{-}}R<sub>8</sub> Creature specialty reduction
|}
|}

Revision as of 16:20, 19 July 2014

My Sandbox

Table 1: Damage calculation variables
 Description 
 I1 = 0.05 × Attack - Defense (if A ≥ D)
 I2 = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

      = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3 = 0.05 × I2 × hero level
 I4 = 1.00 for lucky strikes
 I5 = 1.00 for Death Blow, Ballista double damage;

   = 0.50 for hate;
   = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R2 = 0.05 × I2 × hero level
 R3 = 0.25 for Air Shield, 0.50 for advanced, expert

   = 0.15 for Shield, 0.30 for advanced, expert

 R4 = 0.50 if attacker has range or melee penalty 
 R5 = 0.50 if target is behind a wall 
 R6 = 0.50 if defender is petrified
 R7 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R8 Creature specialty reduction