User:Entelechy/sandbox: Difference between revisions

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! {{-}}Description{{-}}
! {{-}}Description{{-}}
|-  
|-  
| {{-}}I<sub>1</sub>&thinsp;&thinsp; = 0.05 &times; Attack - Defense (if A ≥ D)
| {{-}}I<sub>1</sub>&thinsp;&thinsp; = 0.05 &times; [[Attack]] - [[Defense]] (if A ≥ D)
|-
|-
| {{-}}I<sub>2</sub>&thinsp;&thinsp; = 0.10, 0.25, 0.50 for basic, advanced, expert Archery<br>
| {{-}}I<sub>2</sub>&thinsp;&thinsp; = 0.10, 0.25, 0.50 for basic, advanced, expert [[Archery]]<br>
&ensp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.10, 0.20, 0.30 for basic, advanced, expert Offense{{-}}
&ensp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.10, 0.20, 0.30 for basic, advanced, expert [[Offense]]{{-}}
|-
|-
| {{-}}I<sub>3</sub>&thinsp;&thinsp; = 0.05 &times; I<sub>2</sub> &times; hero level  
| {{-}}I<sub>3</sub>&thinsp;&thinsp; = 0.05 &times; I<sub>2</sub> &times; hero level for Archery/Offense [[Hero_specialty#Secondary_skill_specialties|specialty]]
|-
|-
| {{-}}I<sub>4</sub>&thinsp;&thinsp; = 1.00 for lucky strikes
| {{-}}I<sub>4</sub>&thinsp;&thinsp; = 1.00 for [[luck]]y strikes
|-
|-
| {{-}}I<sub>5</sub>&thinsp;&thinsp; = 1.00 for Death Blow, Ballista double damage;<br>
| {{-}}I<sub>5</sub>&thinsp;&thinsp; = 1.00 for [[Death Blow]], [[Ballista]] double damage<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 1.00 if [[Elemental]] attacks opposite [[Elemental]] type;<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 1.00 if [[Elemental]] attacks opposite [[Elemental]] type<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.50 for hate;<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.50 for [[hate]];<br>
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.05 &times; hexes travelled for Cavaliers, Champions
&emsp;&thinsp;&thinsp;&thinsp;&thinsp;= 0.05 &times; [[hex]]es travelled for [[Cavalier]]s, [[Champion]]s
|-
|-
| {{-}}R<sub>1</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
| {{-}}R<sub>1</sub> = 0.025 &times; [[Defense]] - [[Attack]] (if D ≥ A)
|-
|-
| {{-}}R<sub>2</sub> = 0.05 &times; I<sub>2</sub> &times; hero level
| {{-}}R<sub>2</sub> = 0.05, 0.10, 0.15 for basic, advanced, expert [[Armorer]]
|-
|-
| {{-}}R<sub>3</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br>
| {{-}}R<sub>3</sub> = 0.05 &times; R<sub>2</sub> &times; hero level for Armorer [[Hero_specialty#Secondary_skill_specialties|specialty]]
|-
| {{-}}R<sub>4</sub> = 0.15 for [[Shield]], 0.30 for advanced, expert<br>
&emsp;&ensp;&thinsp;= 0.25 for [[Air Shield]], 0.50 for advanced, expert<br>
&emsp;&ensp;&thinsp;= 0.25 for [[Air Shield]], 0.50 for advanced, expert<br>
&emsp;&ensp;&thinsp;= 0.50 for shooter with (basic) [[Forgetfulness]]
&emsp;&ensp;&thinsp;= 0.50 for shooter with (basic) [[Forgetfulness]]
|-
|-
| {{-}}R<sub>4</sub> = 0.50 if attacker has range or melee penalty{{-}}
| {{-}}R<sub>5</sub> = 0.50 if attacker has [[range penalty|range]] or [[melee penalty]]{{-}}
|-
|-
| {{-}}R<sub>5</sub> = 0.50 if target is behind a wall{{-}}
| {{-}}R<sub>6</sub> = 0.50 if target is behind a wall ([[obstacle penalty]]){{-}}
|-
|-
| {{-}}R<sub>6</sub> = 0.50 if defender is [[Petrify|petrified]]
| {{-}}R<sub>7</sub> = 0.50 if defender is [[Petrify|petrified]]
|-
|-
| {{-}}R<sub>7</sub> = 0.50 for retaliation after being [[Blind]]ed<br>
| {{-}}R<sub>8</sub> = 0.50 for retaliation after being [[Blind]]ed<br>
&emsp;&ensp;&thinsp;= 0.75 for retaliation after advanced [[Blind]]
&emsp;&ensp;&thinsp;= 0.75 for retaliation after advanced [[Blind]]
|-
|-
| {{-}}R<sub>8</sub> = 0.50 for Psychic Elemental vs. mind-spell immunity<br>
| {{-}}R<sub>9</sub> = 0.50 for Psychic Elemental vs. [[mind spell]] immunity<br>
&emsp;&ensp;&thinsp;= 0.50 for Magic Elemental vs. full magic immunity<br>
&emsp;&ensp;&thinsp;= 0.50 for Magic Elemental vs. full [[spell immunity]]<br>
&emsp;&ensp;&thinsp;= 0.75 for retaliation after being [[paralyze]]d
&emsp;&ensp;&thinsp;= 0.75 for retaliation after being [[paralyze]]d
|}
|}

Revision as of 16:56, 19 July 2014

My Sandbox

Table 1: Damage calculation variables
 Description 
 I1   = 0.05 × Attack - Defense (if A ≥ D)
 I2   = 0.10, 0.25, 0.50 for basic, advanced, expert Archery

        = 0.10, 0.20, 0.30 for basic, advanced, expert Offense 

 I3   = 0.05 × I2 × hero level for Archery/Offense specialty
 I4   = 1.00 for lucky strikes
 I5   = 1.00 for Death Blow, Ballista double damage

     = 1.00 if Elemental attacks opposite Elemental type
     = 0.50 for hate;
     = 0.05 × hexes travelled for Cavaliers, Champions

 R1 = 0.025 × Defense - Attack (if D ≥ A)
 R2 = 0.05, 0.10, 0.15 for basic, advanced, expert Armorer
 R3 = 0.05 × R2 × hero level for Armorer specialty
 R4 = 0.15 for Shield, 0.30 for advanced, expert

   = 0.25 for Air Shield, 0.50 for advanced, expert
   = 0.50 for shooter with (basic) Forgetfulness

 R5 = 0.50 if attacker has range or melee penalty 
 R6 = 0.50 if target is behind a wall (obstacle penalty
 R7 = 0.50 if defender is petrified
 R8 = 0.50 for retaliation after being Blinded

   = 0.75 for retaliation after advanced Blind

 R9 = 0.50 for Psychic Elemental vs. mind spell immunity

   = 0.50 for Magic Elemental vs. full spell immunity
   = 0.75 for retaliation after being paralyzed