Christian and Navigation: Difference between pages
(Difference between pages)
(god bless google cache) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Secondary skills}} | ||
| | {{Secondary skill | ||
| B_effect = increases your hero's movement points at sea by 50%. | |||
| A_effect = doubles your hero's movement points at sea. | |||
| E_effect = increases your hero's movement points at sea by 150%. | |||
| | |||
| | |||
}} | }} | ||
{| | Increases the hero's [[Movement]] over [[Water]] in boats, before [[Lighthouse]]s bonuses. [[Battle Mage]]s cannot learn Navigation. | ||
| | |||
'''Heroes with Navigation as a starting skill:''' | |||
* {{H2|Sylvia|Knight}} (Basic) | |||
* {{H2|Voy|Witch}} (Basic) | |||
* {{H2|Elmore|Captain}} (Advanced) {{withhota}} | |||
'''Heroes with a specialty in Navigation:''' | |||
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the speciaslist. | |||
* {{H2|Sylvia|Knight}} | |||
* {{H2|Voy|Witch}} | |||
* {{H2|Elmore|Captain}} {{withhota}} | |||
'''Artifacts with similar ability''' | |||
* {{An|Necklace of Ocean Guidance}} - grants additional movement points at sea. | |||
* {{An|Sea Captain's Hat}} - grants additional movement points at sea, protects from [[whirlpool]]s and grants the spells [[Summon Boat]] and [[Scuttle Boat]]. | |||
* {{An|Admiral's Hat}} - a [[combination artifact]] (which were introduced in {{sod}}). It is assembled from Necklace of Ocean Guidance and Sea Captain's Hat. It removes the penalty for boarding/disembarking from a boat. | |||
==Related Topics== | |||
*[[Favorable Winds]] | |||
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6}} | |||
|} | |} | ||
{{ | {{secondary skill 'see also'}} | ||
[[Category: | [[Category: Secondary skills]] | ||
Revision as of 21:56, 27 March 2020
Increases the hero's Movement over Water in boats, before Lighthouses bonuses. Battle Mages cannot learn Navigation.
Heroes with Navigation as a starting skill:
Heroes with a specialty in Navigation:
Specialization increases the hero's movement points at sea by 5% for each level of the hero. 5% is taken from the base amount of the hero's movement at sea (1500) and does not depend on hero's skill in Navigation. The formula for calculating the hero's maximum movement points at sea: 1500 + 75 * N, where N - level of the speciaslist.
Artifacts with similar ability
- Necklace of Ocean Guidance - grants additional movement points at sea.
- Sea Captain's Hat - grants additional movement points at sea, protects from whirlpools and grants the spells Summon Boat and Scuttle Boat.
- Admiral's Hat - a combination artifact (which were introduced in Shadow of Death). It is assembled from Necklace of Ocean Guidance and Sea Captain's Hat. It removes the penalty for boarding/disembarking from a boat.
Related Topics
Town | Class | Chance to learn |
---|---|---|
Castle | Knight | 8 (highest) |
Castle | Cleric | 5 |
Rampart | Ranger | 3 |
Rampart | Druid | 2 |
Tower | Alchemist | 3 |
Tower | Wizard | 1 |
Inferno | Demoniac | 4 |
Inferno | Heretic | 2 |
Necropolis | Death Knight | 8 (highest) |
Necropolis | Necromancer | 5 |
Dungeon | Overlord | 4 |
Dungeon | Warlock | 4 |
Stronghold | Barbarian | 2 |
Stronghold | Battle Mage | 0 (impossible) |
Fortress | Beastmaster | 8 (highest) |
Fortress | Witch | 6 |
Conflux | Planeswalker | 5 |
Conflux | Elementalist | 4 |
Cove | Captain | 6 |
Cove | Navigator | 6 |
Factory | Mercenary | {{{21}}} |
Factory | Artificer | {{{22}}} |
|}