Garrison and Cuthbert: Difference between pages

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{| align=right cellspacing=3 style="margin-left:8px; border:1px solid grey; font-size:90%; width:150px"
{{Castle heroes}}{{Hero
| align=center | [[File: Garrison (horizontal).gif|Horizontal Garrison]] [[File: Garrison (vertical).gif|Vertical Garrison]]
| town      = Castle
|-
| class      = Cleric
| Vertical and horizontal garrisons as seen on the [[adventure map]].
| gender    = Male
|}
| race      = Human
| biography  = As a young man, Cuthbert toyed with the darker magics, but when his wife died because a spell that he cast had gone awry, he turned to good and has never looked back. His insights to the workings of dark magic give him an edge possessed by no other.
| specialty  = Weakness
| s_text    = Casts [[weakness]] with increased effect, based on the level of the target unit.
| skill_1    = Basic Wisdom
| skill_2    = Basic Estates
| spell      = Weakness
| troop_1    = Pikeman
| troop_2    = Archer
| troop_3    = Griffin
| nmb_1      = 10–20
| nmb_2      = 4–7
| nmb_3      = 2–3 
| nowar      =
}}


'''Garrison''' is a defensive location on the [[adventure map]], generally used to guard a terrain ‘bottleneck’ on a map.
==Specialty==
Cuthbert's specialty gives in addition to the normal [[Weakness]] [[attack]] penalty:
<br>{{-}}{{-}}{{-}}{{-}} -3 [[attack]] to creatures on level 1–2
<br>{{-}}{{-}}{{-}}{{-}} -2 [[attack]] to creatures on level 3–4
<br>{{-}}{{-}}{{-}}{{-}} -1 [[attack]] to creatures on level 5–6
<br>{{-}}{{-}}{{-}}{{-}} No additional penalty for creatures on level 7.
<br>


Up to seven stacks of creatures can be deposited in a Garrison.  Players owning the Garrison, and allies, can travel through it without fighting the Garrison's force.  However, an enemy must first defeat the Garrison's force before they can pass it.  Heroes cannot occupy a Garrison.
Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.


With the exception of the Anti-Magic Garrison (no spell may be cast during combat there), Garrisons do not give special defenses like walls, motes, or arrow-towers.
{{hero 'see also'}}


== Check Box: Troops Are Removable ==
[[Category: Clerics]]
 
__NOTOC__
Removing troops from a Garrison is set by default, but can be unchecked to ensure that the creatures stay in the Garrison.  If the map-editor does not want a player, human or computer to take the troops from a particular Garrison, then the map-editor can simply uncheck this box and the troops will remain there until they die in a combat.
 
== {{hota}} ==
New appearances of Garrisons were added:
*[[File:Garrison2.gif]][[File:Garrison2 vertical.gif]][[File:Garrison2 (snow).gif]][[File:Garrison2 vertical (snow).gif]]
*[[File:Garrison3.gif]]
*[[File:Garrison water.gif]][[File:Garrison water (vertical).gif]]{{---}} - for [[water]] terrain
 
== See also ==
* [[Border Gate]]
* [[Border Guard]]
* [[Quest Guard]]
* [[Anti-Magic Garrison]]
----
{{map objects 'see also'}}
{{water object navigational box}}
 
[[Category: Adventure Map]]

Revision as of 20:36, 27 March 2020

Castle
Knights
Christian Christian
Edric Edric
Lord Haart Lord Haart Restoration of Erathia
Orrin Orrin
Sorsha Sorsha
Sylvia Sylvia
Tyris Tyris
Valeska Valeska
Catherine Catherine Map Editor
Roland Roland Armageddon's BladeMap Editor
Sir Mullich Sir Mullich Armageddon's Blade
Beatrice Beatrice Horn of the Abyss
Clerics
Adela Adela
Adelaide Adelaide
Caitlin Caitlin
Cuthbert Cuthbert
Ingham Ingham
Loynis Loynis
Rion Rion
Sanya Sanya
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Cuthbert the Cleric
Basic information:
Cuthbert Class: Cleric
Gender: Male
Race: Human
As a young man, Cuthbert toyed with the darker magics, but when his wife died because a spell that he cast had gone awry, he turned to good and has never looked back. His insights to the workings of dark magic give him an edge possessed by no other.
Specialty: Weakness
Specialty Weakness Casts weakness with increased effect, based on the level of the target unit.
Starting primary skills:
Attack 1 Defense 0 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Wisdom  Basic Wisdom
Basic Estates  Basic Estates
Starting troops:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 88%
Griffin Griffin 2–3 25%
Starting troops Horn of the Abyss:
Pikeman Pikeman 10–20 Always
Archer Archer 4–7 Always
Griffin Griffin 2–3 Always
Starting spell:
Weakness Weakness
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
Starting movement points:

Cuthbert the Cleric is a Castle hero. Cuthbert starts with a spell book and the spell Weakness.

Specialty

Cuthbert's specialty gives in addition to the normal Weakness attack penalty:
     -3 attack to creatures on level 1–2
     -2 attack to creatures on level 3–4
     -1 attack to creatures on level 5–6
     No additional penalty for creatures on level 7.

Although the description of the specialty states, "based on hero level compared to the level of the target unit", the hero's level has no effect on the specialty.

See also: