Spell and Talk:Hero class: Difference between pages

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'''Spell''' is a term for the form of forces of magic, that [[hero]]es use to aid their journey. Typically heroes use spells to aid their travels, reveal hidden knowledge about their surroundings, or in [[combat]] to help their [[troop]]s or bring harm to their adversaries. Before heroes can cast spells, they must possess a [[spell book]]. The spell book is where the hero records the learned spells. Spell books can be bought from [[Mage Guild]]s for 500 {{G}}. They cannot be traded between heroes.
Is it worth having the information from the tables at the bottom of this page on the Secondary Skill pages as well?
For instance, on the Archery page, listing the various chances of each of the classes to get Archery, etc.


Each spell has a level which represents how difficult it is to cast. Higher level spells are usually only obtainable by heroes with higher [[Wisdom]] [[secondary skill]]. Heroes without Wisdom can only learn 1st and 2nd level spells, while Wisdom enables them to learn 3rd, 4th and 5th level spells depending on the level of the skill. When heroes visit a town with a Mage Guild, they automatically learn any unknown spells to them the guild has to offer and their wisdom rating allows them to cast. Heroes may also learn spells as they explore map locations (e.g. [[Shrine of Magic Incantation]]). Each spell belongs to one of the four schools of magic: [[School of Air Magic|Air]], [[School of Earth Magic|Earth]], [[School of Fire Magic|Fire]], or [[School of Water Magic|Water]], or all of them.
== Sort tables? ==


Heroes may learn the [[Air Magic]], [[Earth Magic]], [[Fire Magic]] and [[Water Magic]] secondary skills to increase the effectiveness at which they cast the spells of each school. Heroes without such expertise may cast a school's spells at a basic level (resulting in the same effect as the basic level spell). Additionally, holding an expertise in a school enables hero to cast spells at the reduced cost. The reduction depends on spell level, as can be seen from the table on the right. This cost reduction is the same regardless of whether a hero holds the skill at basic, advanced, or expert level.
Hello


{| cellspacing=0 cellpadding=2 style="border: 1px solid black; text-align: center; background:#{{Grey 4}}; float:right; margin: 0 0 0 1em"
I think it is much better to make tables sortable by chance (to know which heroes get offense more)
| style="background-color:#{{grey 1}}; color:white;" colspan=5 | '''Cost reduction'''
|- style="background-color:#{{grey 2}};"
! {{-}}Lvl 1{{-}}
! {{-}}Lvl 2{{-}}
! {{-}}Lvl 3{{-}}
! {{-}}Lvl 4{{-}}
! {{-}}Lvl 5{{-}}
|-
| -1
| -2
| -3
| -4
| -5
|}
Spells cost [[spell point]]s to cast. A hero's maximum spell points are equal to 10 times their [[Knowledge]] skill. As a hero casts spells, their spell points are diminished. A hero cannot cast a spell costing more spell points than he or she has available. Each hero regains one spell point per day, or can be completely replenished when he or she starts a new day in a town with a mage guild or visits a [[magic well]] on the [[Adventure Map]]. Heroes with the [[Mysticism]] skill regain spell points more rapidly, heroes with the [[Intelligence]] [[secondary skill|skill]] get a bonus to their maximum spell points.


In the hero's spell book, spells are listed by the school and divided into combat spells and adventure spells. Combat spells can only be cast during combat while adventure spells can only be cast while wandering on the [[Adventure Map]].
also maybe we can categorize skills as battles skills, magic skills, and adventure skills? instead of alphabaticallhy?


==Trivia==
== Aggression paramater ==
In the Might and Magic universe itself, "magic" and "spells" are actually just another term for ultra-advanced-technology.


== See also ==
In addition to all paremeters described in the page there is also a hidden aggression parameter for each hero class. This parameter affects the decisions of AI heroes to attack neutral creatures or not. Should it also be included here?
* [[List of spells]]
 
[[Category: Spells|*]]
[[Category: Terms]]
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Revision as of 18:35, 26 March 2020

Is it worth having the information from the tables at the bottom of this page on the Secondary Skill pages as well? For instance, on the Archery page, listing the various chances of each of the classes to get Archery, etc.

Sort tables?

Hello

I think it is much better to make tables sortable by chance (to know which heroes get offense more)

also maybe we can categorize skills as battles skills, magic skills, and adventure skills? instead of alphabaticallhy?

Aggression paramater

In addition to all paremeters described in the page there is also a hidden aggression parameter for each hero class. This parameter affects the decisions of AI heroes to attack neutral creatures or not. Should it also be included here?